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DaemonGrin

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  1. Been testing bUsePreCulledObjects=0 for for around 10 hrs noticed obvious performance hits especially in the DC area (diamond city not Fallout 3 lol). Was building in Sanctuary when I noticed I couldn't place a floor tile (wood floor with 9 stilts) where I usually do down on the river. Looked through the mod page and another I am using which replaces the bridge with the undamaged version and noticed bUseCombinedObjects=0 is needed unless I use Spring Cleaning. Checked my ini and I had that edit in there so removed it. Now comes the fun part load my save back up enter build mode and almost immediately I am kicked out of it. If I went into an interior it would fix it but as soon as you quit and load the save back up reoccurs. I placed bUseCombinedObjects=0 back in to stabilize build mode. Do ini tweaks stay with saved games? This would be the first time I encountered it if so. Thanks, Geoff
  2. Oh man my bad I was not paying attention after reading an ini post about the valid default tweaks for FO4 and thought I was in a FO4 forum. The mod itself is not bugged (Spring Cleaning) but some of the objects you can scrap, I'll go with the Hedge's because this is what I discovered it with, leave a "tear in the time space continuum." if you step into the area the hedge once was the world disappears, objects flicker in and out as you pan the camera. I don't know I guess I am just being hardheaded because the info I was provided from someones results make no since to me and I want it too? I have some knowledge of object culling from college renders what you see but not what you don't hence my reference in my nexus post to room bounds. Welp, I am going to have to get my elbows dirty 1 person has given their experience and there is no info about it on google time for another to delve in. Thanks, Geoff
  3. Curious there is an issue with a mod I want to use but it has a glaring issue. It allows you to scrap a lot of the trash laying around settlements and Hedges being included if I scrap them it leave a void if you tep where it used to be the world disappears. The fix for this is A) Don't remove such items B) Don't use the mod C) set bUsePreCulledObjects=1 to 0. Now I am not one to go about changing every thing in my ini files for every little thing I'd rather avoid scrapping or using the mod all together until a real possible fix is done. What impact visually, performance, etc,. wise would setting bUsePreCulledObjects=0 cause if anyone knows. Thanks, Geoff
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