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iKlutz

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  1. I'm not entirely sure which textures were missing (or bugged), or even if it was because of those check boxes I missed. When I first followed SRLE about a month ago, I only selected the "high preset" on the basic page for DynDOLOD worlds.pas, without going into advanced options to select those check boxes, I never had any issues at first. All I know is that rerunning the patches at the end of my load order fixed the issue.
  2. Check the amount of VRAM you have set in enblocal.ini for your setup. I had similar crashes with both SKSE and ENB because of windows limitations. Eventually I had to CUT and paste the SKSE/skse.ini folder and file into the skyrim data directory to make Skyrim actually use defaultheap properly (removing the skse.ini file from MO completely), as memoryblocks was showing incorrect values to what I had set (768mb set in skse.ini, memoryblocks was showing 512mb). I also crashed when nearing the stupid win10 dx9 vram limit of 4064mb, I was stumped as to whether I should use the value directly given to me through the dx9 vram test, or remove 350mb first (Neovalens advice). So setting the VRAM to 350 lower and raising the ENB reservedmemorysize finally stopped my crashing. ReservedMemorySizeMb=256 VideoMemorySizeMb=3714 You could also screenshot the MO window at the end of your load order, and get a log from the minute you crash (before reopening or running MO).
  3. Turns out I needed to run the DynDOLOD scripts again, and that weirdly I never saw the instruction about the advanced menu and checking the "windows" and "high" check boxes.
  4. Hello. Thanks for taking the time to read and reply to my post. I'm just wondering if this is normal? There are lines where the shades divide in the Sky. I've followed Neovalens Skyrim Revisited guide to install everything and I've updated mods based on updates I've seen in the guide. Other than this and certain low res textures, everything is fine and as expected. My game is stable.
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