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Khaineravenor

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  1. Hello, I am new to modding, I have a question regarding adding new mods to the load order as well as what actions require you to start a new save. I have the step:core extended installed as well as the Civil war pack, immersive survival pack, immersive weapons, immersive armor packs. I am wondering what actions require you to start a new save, or might corrupt a save file. I am hoping to add mods as I go through my playthrough and I am wondering if adding housing mods, or mods that do not change anything deep just add to the game will cause any issues with my save. I am basically asking if I should download everything before I keep going on my playthrough.
  2. Thank you, If those settings are in the ESP, does that mean that the "mod" is active? I am noticing many plugins that are unchecked and I know are not in the game, and not through the MCM menu. (e.g: Lock overhaul is unchecked, and not in the game. I checked it and it appeared in the MCM menu) thanks once again
  3. Hello, I have recently gotten a fresh install of Skyrim and I have followed the STEP instructions, however I noticed that during either the bashed patching process, or one of the patching processes turned off many of the plugins that have been installed. It says to only turn on WM trap fixes, however when I first started up Skyrim after finishing STEP, It seemed like many of the mods werent on, and many of the changes hadnt taken place. My question is, after finishing STEP should I have the majority of the plugins off like it is? or should I be re applying plugins? Should I archive them? Thank you, I am new to modding
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