(Sorry for double post caused I tried to quote but it dont give me space to write so I click the "Add Post". Then I decide to edit the post with extra info, but I can't) :/
Hello... (well I register here just to make reply to here lol)... This is for Greg post in the beginning of the thread. I apologize in advance since I don't want to sound picky on you.
So in your early post you mention the "... need to add -forcesteamlauncher to the argument..." by any mean, can you edit your post and change it to "-forcesteamloader" instead because it kinda threw me off for a while since it will make SKSE mention that it dont understand the argument. Since you are Moderator here so... people (member or mostly guest) who stumble upon this will (blindly - this what I did) follow you and get "omg what I did wrong" :)
I also believe to enable the Memory Patch the "-forcesteamloader" argument is pretty crucial since based on skse.steam_loader.log (in the my Doc) that's when the memory patch actually happen.
(skse.steam_loader.log)
....
overriding memory pool sizes
default heap = 768MB (effective 512MB if not preloading animations)
scrap heap = 256MB
OnHook: thread = 12188
calling winmain
peace :D