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Dadaisme

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  1. I need SUM to work because I'm trying to get to https://forum.step-project.com/showthread.php?tid=2252 and I'm new to this. I have tried https://forums.nexusmods.com/index.php?/topic/884486-sum-skyproc-unified-manager/page-22#entry8174157 to see if it could change something, no.  SUM just don't works proprely here. I'll install 32bit to see if there will be a change, but the problem is probably somewhere esle, where!? Like I said, I see the settings when I run the av jar alone when I put the av packages in the av dir of mo mods, not whit SUM... but I need all of it to work. If I run the other patcher out of MO they won't see the full data and won't be able to patch correctly? I could try to run them whit mo. So I'm in a bind till I get SUM to work correctly... no play for me. I have no idea where or how to do that at this moment... I'm new to this.
  2. I have tried reinstalling multiple times with variants (installed at first separately the AV packs via MO, or putting the packs in AV dir to reflect an install whit nnm(*), etc., what is the actual proper way?)... nothing seems to work. Same errors and no settings to chose from for AV. What am I doing wrong? When running sum to the end, clicking yes to "Continue patching?", I get 3 .esps: SUM.esp, Automatic Variants.esp (0k - empty) and Dual Sheath Redux Patch.esp (0k) I can run SUM.jar, Automatic Variants.jar (All the settings are properly there!(if(*)) and Dual Sheath Redux Patch.jar, they all run(I did not try to patch separatly whitout sum)... where is the problem?!? I though I was getting there and would be able to play soon... snif. Thx. Note: Could this be a java 32bit vs 64bit problem? I have only the latest java7 64bit. Does it works properly only in 32?
  3. In Skyrim Revisited at Wrye Bash stage it is said "A popup asking to deactive mods prior to patching may appear. If it does, simply click [OK]." Do we reactivate those mods after running Wyre Bash? Thx.
  4. In Skyrim Revisited at the Skyproc Unified Manager (SUM) stage, I get these errors: "Failed to properly run Automatic Variants. Continue patching?" "Failed to properly run Dual Sheath Redux. Continue patching?" Any idea how to solve this? EDIT: In SUM, I don't see anything to configure when clicking the arrow (settings on hover) next to each patcher icon(AV and DSRP). I get nothing to configure. In SETP at SUM: 'Click the arrow next to each patcher icon and configure them as in the subsections below.' Thx.
  5. Just to clarify, it is written 'Do not run this mod now' at least 3 times in the Skyrim Revisited steps:  Is it simply to not run the game till Skyproc Unified Manager is run at the end of the guide? Or is it a install but do not select esm? Something else? Thx. Note: My first language is not english.
  6. Thx for your answer!
  7. When optimizing textures, I noticed that there where other file types in the bsa apart from the .dds (.wav, .fuz, etc!) and the process only took care of the .dds. In STEP there is this line: My question is what about the .bsa? Should they be selected in the BSAs tab in MO for the other files to be accessible ? Â The looses textures files take priority on the ones in the bsa, so they should ? Thx. A first timer at step.
  8. I was shure that I did the Ignore part... It seems I did the same mistake a few times!  Did it again and voilà . Bordel. Thx, I'll take more coffee next time.Â
  9. When I follow step one of the 'Optimizing The Bethesda Textures' stage, from 'Execute the DDSOpt tool' to the '[Process]', the result is a bsa file, no loose files... ?! In the documentaition of DDsopt (https://obge.paradice-insight.us/wiki/DDSopt), it is said that "DDSopt starts processing everything from the input BSA into the new BSA you defined". The second stage sems to do the same, the result being a .bsa. There is no loose files or directory to copy for the third step of that step section. Thx.
  10. Hi! In the step guide by Neovalen/Skyrim_Revisited, at the Optimizing The Bethesda Textures stage, it is written "Copy the /textures directory from the optimized folders to the corresponding mod folder." My problem is there is no /textures directory in my optimised dir after optimization, only a .bsa file? I did follow the "https://wiki.step-project.com/Guide:DDSopt_%26_Texture_Overhauls#Using_DDSopt" and step for "optimizing The Bethesda Textures"... were am I wrong? Or is the /textures will be extracted by MO? Thx. N.B.: The step guide is very well done!!
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