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razym

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Everything posted by razym

  1. Having looked at this in TES5Edit it doesn't look as though the ELFX edits are included whcih seems odd. Gonna try it out anyway. :) I just double-checked and everything is there, up to form id 00037ee6. I went back ten edits from the end and each edit had SR Conflict Resolution added. That means there were either no edits to the conflict resolutions since the 19th when this ESP was made, or they are not listed in order of when they are added and they were added or removed from each respective section in the guide. This would be one of the downsides of using the guide to tell when changes are made, by the way, since you can't easily tell what changed since the last edit to the guide. As a public service announcement, the way I was previously doing edits with TES5Edit was by opening it and just adding the conflicting mods and the SR Conflict Resolution esp, for each edit that needed to be made. That took FOREVER. I found just running the program with all esps was easier, followed by pasting in the FormID and doing the edits. This way, you can do all the edits at once, much much faster than I used to. I'm probably the only fool that did things this way anyways :P By the way, for anybody curious on how to do edits, you "use" a record by right clicking one of the esp columns, right clicking, selecting "copy as override into" and selecting SR Conflict Resolution.esp. When the guide asks you to move a record, you find the row it references (its usually in RED) and drag and drop it into the same place in SR Conflict Resolution. The only other edits are either modifying entries by right clicking and pressing edit (then entering the new entry) or adding new entries and then editing them per the guide. I do hope this helps someone, since I don't recall the SRLE guide outlining how to actually make these edits. Probably not the best place for this, but I hope it can be added into the guide, possibly with pictures or a video, to help aspiring new SRLE users.
  2. It will still be at that Ge.tt link. On a sidenote, would it be a good idea for the SRLE maintainers to provide a Mediafire link or something which keeps a repository of this ESP at each step of changes made? It would save people headache, since only one person needs to make it instead of having everyone else do it every single time.
  3. This is from following SRLE by the letter, with all edits (including recommended ones). The last edit was on December 19, 2013, at 13:19. Changes could have been made since then, FYI. You can get it @ https://ge.tt/15QokYA1/v/0
  4. Thank you for your replies, everybody! Okay. So, I guess I'm disabling SLI for Skyrim then. I'm going to revert the INI completely just in case, then make a fresh save and re-enable all script based addons. I'll redownload, optimize, and enable only 1K textures (half of what my monitor runs, 2k). Load order is 100% good, all mods are cleaned, and I feel like I have so many patches it makes my head spin. You may be right regarding data loading too fast. I run Skyrim on a RevoDrive, which is quite a fast SSD. The tweak in the INI to wait longer for scripts to load is essential because they can load much much faster than the time it would usually wait. I guess in this case, I might have to move over my ModOrganizer and my Skyrim folder onto two raided harddrives instead of my SSD. Would you guys say it's generally safe to run the ASIS-SKYRE Modified ENB (v1.4e) or ENB in general? It shouldn't affect stability, but I do wonder if it's contributing. Finally, let me report another bug I have noticed that I haven't seen before. Essentially, starting the game without Alternate Start has parts of the carriage clipping into your character model, with no visible NPCs around you, though you still hear the sounds and the NPCs talking. When you get to the gate, it's closed and your carriage crashes into the other one. I really should make a video of it, as it's very entertaining! Any ideas? I just turn AS back on if it happens, but I'm still curious why I can't do a fresh save with it back off with all AS patches disabled!
  5. Greetings, everybody! I've been having a heck of a time trying to get STEP, Skyrim Revisited, and ASIS-SKYRE working. Essentially, this is my sixth time trying to get it working properly, with two STEP installs, two Skyrim Revisited installs, and a Skyrim Revisited & Asis/Skyre install under my belt. The issue is mostly freezing that ends with an unresponsive window and the occasional CTD. This is on a machine running on W8 x64, two 4GB GTX 680s, and 16GB of memory. The whole thing runs at 2K resolution and ENB and never goes below 30FPS. I understand that the engine is relatively unstable with this many mods and textures. I don't believe VRAM to be a limiting factor as it never goes above 3000MB, but I have a feeling RAM usage is a factor as I can easily hit 3000MB. It's been incredibly frustrating, though I've never given up hope. I am getting to the point where I may just make a Mod Organizer profile labeled "$&%!" and just do a vanilla playthrough with Skyre and ASIS, because since launch I haven ever even gotten past High Hrothgar due to always waiting for mods. I'd be glad to post papyrus logs, a load order, or possibly a skyrim performance monitor log, though my papyrus logs don't appear to have much in them apart from some minor script errors. Can anybody throw out some ideas on why CTDs would occur so often? All INI tweaks are from Skyrim Revisited and nothing else differs except for the files and fixes from the ASIS-SKYRE guide (including the modified 1.4e ENB). EDIT 1 - One of the things I noticed from Skyrim Revisited is that my horses have a white tail and saddle (see https://cloud-2.steampowered.com/ugc/577864844207233589/E34BEF2C97A93ADF5D1A9B2309DF9AFADD7A8BA9/2048x1152.resizedimage ). Apparently, this was due to the DLC3 optimized textures conflicting with Convinient Horses, so I renamed the DLC3 files in MO. Could it be that my optimized textures were not ripped or optimized properly? EDIT 2 - Some of the errors in the Papyrus logs were narrowed down to be Realistic Predator Vision, both Werewolf mods, as well as the Increased Spawns in ASIS. One of the most common errors involves the main quest in Skyrim. Will post some newer logs and a load order when I get home. EDIT 3 - Note the high VRAM and RAM usage in the picture above. Disabling optimized textures and leaving on just the texture packs (SRO, 2K, VURT, FO) didn't help, and neither does optimizing them or lowering them to 1K to alleviate freezing and crashes. It does drop RAM and VRAM usage a bit, though.
  6. ASIS appears to be causing a CTD with no delinquent masters. Anybody else experiencing this? Someone said to check the file with TES5edit and see if there's a checkmark in front of "Localized IsPerch AddonLODOBject...etc" and then remove its checkmark if it has one, but mine does not and it's causing a ctd. EDIT - In my case, this was caused by not blocking SKYTEST properly in the blocklist.
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