
Gygaxxor
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Yeah the bug submitter uploaded some fixes, but was called out for blindly mass hex editing. But I downloaded the meshes anyway! :P There are a number of textures that conflict with Langley's No Stretch, and a couple of SMIM. And then "No Stretch" can cause problems with W.A.T.E.R. depending on your order in Mod Organizer... However, I think I have something worked out. It's not as bad as the initial screenshots I took, but it's not aMidianBorn level of detail either. Good enough for hunting Draugr. Maybe it's some I just never noticed before... I know all the textures are not perfect, but this struck me as really off. It could be the lighting... that's the only area I did not stick with S.T.E.P. Went with Realvison ENB suggestions and I am using that with CoT and RLO. Which is the only difference between my previous installations. Thanks for checking those textures and meshes, I thought I might be going crazy after staring at so many mods lately. What can I say, S.T.E.P. has spoiled me!
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Actually created an account to see if there was more to the story above. While it's not being considered a bug, there are over 196 affected meshes. Some of the meshes are already addressed by Langley's "No Stretching" mod. There is a lot of work to be done before USKP will incorporate the fixes.
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So, turns out this *might* be a part of the USKP. Or at least, someone else noticed the same issue with the same meshes. https://www.afkmods.com/index.php?/tracdown/issue/12969-stretched-blurry-textures-for-green-cave-walls-and-others/# From the post: Pictures are included if you follow the link. It's not being considered a bug... so I guess I am going to learn how to set UV Mapping sizes? Which I have no idea how to do, but whatever! So, any advice on changing UV mapping sizes would now be appreciated!  :P
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It's in Bleak Falls Barrows, the Sanctum, where you get the Dragonstone. Behind the "word wall" there is a little stream, it's the entire back wall of that cavern. Also when going up the stairs to leave the "Sanctum" (after you fight the Draugr Overlord) the entire wall to the left of the stairs same weirdo texture. I'm sure you don't have the issue, but it would be nice knowing what SHOULD be there. I did a clean install and update when STEP was last updated (August or September), and I didn't have this issue then. There are differences between the STEP process between now and then, but I don't think any of those would affect this texture issue. My SRO pack is the exact same I downloaded then, so I think I can safely rule that out. If it was bad update somewhere since then, I would expect others to have the same issue... Sorry, thinking out loud! And I do have a Vanilla profile in Mod Organizer that I will try out as soon as I get home.
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Haha, will try Vanilla and see what happens. I've installed this game countless times and modded it like crazy, never had this issue before. If I could just kill draugr and forget about glitchy graphics, I wouldn't be in this forum, and I would just play the xbox version!
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That's a good question and probably one of the first things I should have tried... Are you saying something might be corrupted if the issue is present in Vanilla? It would be far easier and take less time to re-install Skyrim than S.T.E.P.! Wait, then my DDSopt stuff would be useless too... right?
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Went back through all Mods in Conflicting Graphics and Environment mods, and anything that might touch cave textures and meshes. To do so, I opened Mod Organizer and went through each mod one-by-one checking the conflicting files. If I saw anything with cave textures, I re-installed the mod using the replace option (making sure I followed S.T.E.P. instructions). After I replaced a mod, I would start Skyrim, load the save in Bleak Falls , and check the cave textures. If that doesn't work, I move down the list. As far as I know, I have exhausted the list of logical mods that could affect the texture/mesh in question. On a whim, I even replaced the Unofficial Patches with no luck or change. Never had this problem before. Would really appreciate any ideas or insights.
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In addition, I re-installed SMIM and as a last resort, I used Steam to "verify integrity of the game cache". Still no change. Stumped.
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No luck so far. I replaced aMidianBorn Caves but I still have the same textures in above screenshots. So I re-installed Skyrim HD, SRO, and Redefined Dungeons WIP (Redefined has some cave textures too). Also with no change. Next, I replaced all my DDSopt files with the original BSA files. Still no change! (Really hoped that would work). Not sure what to try next! Been going through TES5Edit, I keep coming back to the following: Dungeons\Caves\Green\Epic\CaveGECornerUp02.nif Which is part of the Skyrim.esm.
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Your guide has worked for me in the past, but this time I wasn't able to find the exact texture in question. I know it's not exactly a missing texture, but something is not right. It was my first time through DDSopt so I assumed I screwed something up. :P And thank you specifically Aiyen, your guide not only helped me in the past, but also others when they called me about "purple blobs"! @mothergoose, I will try replacing aMidianBorn Caves first, thanks!
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Currently at work so I am a little limited on what I can access at the moment. Re-installed Skyrim/S.T.E.P. over weekend, first foray into Bleak Falls Barrow I am noticing some odd textures for the cave walls, possibly floors too. I did use DDSopt on the vanilla, hrdlc and dlc textures (only the textures for the DLCs). Not sure if I screwed that up somewhere, or missed a step in Environments or Conflicting Graphics (I did grab the SRO 1k-2k torrent).  Also tried following Aiyen's advice for locating a missing texture. The most obvious texture is almost the entire cave wall behind the Word Wall in Bleak Falls Barrow Sanctum. Hopefully we all know that place well. ;) The formID I get when I step up to the the cave wall is: 000037848 However, that didn't lead me anywhere conclusive. Here are a couple screenshots: A: B: Any ideas are appreciated! If I have to, I will just go through and re-install any mods that affect cave/dungeon textures. Although I am fairly confident this is a cave specific texture.  Thanks to all for your hard work and testing!
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Holy smokes. Destructible Bottles is the last place I would have looked. Do you know what aspect of the mod was breaking Unrelenting Force? Or was it just whack-a-mole? That's is some persistence on your part. Good work! I was just combing through mods with TES5Edit, and I realized "I have no idea what I am even looking for". My research was pointing at updates intended for Dragonborn DLC, and I thought maybe I missed something along the way. In the end I reverted to Vanilla/Clean install. Previously I did not have the Dragonborn, so I downloaded that as well as the updates and started from scratch. Took about 6 hours to set everything up. However, I am happy to say everything is working now. Thanks for the advice torminater, thanks to Mod Organizer I was able to load a clean install right away and check the game without mods. Everything worked as expected, I knew it was mod, just not sure which.
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I started a new character if that's what you mean, and had the same results.
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Right, I have tested out the shout every way I can think. Sometimes npc's verbally react to the shout, but again it's not triggering the effect of the shout. I am getting nothing in Papyrus, which is kind of odd. Also, my racial ability is greyed out, even after the time limit has passed. Not sure if that's related... I've tried going to the Greybeards, to see if that would trigger anything with no luck. Also tried using "setstage" to advance through the quests of "Way of the Voice" to no avail. None of the bugs mentioned in the wiki seem to address this issue. However, if I start the game without mods, it works as intended. I tried going through and disabling groups of mods at a time, but I get too many CTD's that way to troubleshoot effectively. I'm assuming it's a mod under STEP's "Animations and Effects" but none of that seems like it would affect Unrelenting Force. Which makes me think it might be from the "Fixes" section... but who knows, it could be an interface bug for all I know. I started a new character just to see if the same thing would occur and it did. At this point I am looking at a reinstall, and... I think I would rather just move on. :P
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Thanks for replying. No mods installed outside of STEP. No DDSopt. Performance has been great. I've actually been very pleased how everything has been running this time around. I feel like it's a script error, but I am unsure of how to track it down. Like I said, I can equip and use "FUS", my cooldown is activated, the character yells "FUS", the character moves as if shouting, but there is no effect on creatures and npc's. No "cone of force" or however you would describe the effects of Fus Ro Dah.