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qotsafan

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  1. Hey, just a quick heads up, just updated my mod to 3.7.3 (3.7.4 now), I removed some patches and added some, so the install numbers for Mod Organizer may have changed again (I'm so bad :3). @phosphor and 7hr08ik, there is a nice script for TES5Edit, which makes merging mods much easier, Merge Plugins TES5Edit Script by matortheeternal, but watch out, there are some mods, which the script can't handle, script-heavy mods for example and bsas may have to be merged with other tools too, like BSAopt by Ethatron for example.
  2. No problem, I will make esp with overrides for your patches and PM you when job will be done. Thank you, for sparing me the work, I appreciate it :3I will wait with my next update, till you are done (I'm also working on some stuff and some new patches) :3
  3. I thought, that you could make one? I would make it compatible with my patches afterwards :D Oh well, I will do one from scratch then :3
  4. @phazer11 As I wrote, making a patch for JaySuS Swords would require finding something to patch first and since my Pre ReProccer patches are not overwriting the JaySuS Swords, it's not necessary right now and I don't have the time at the moment :3 If you want to know how to make patches, watch Sharlikran's videos about TES5Edit :3
  5. @Iroha Thanks for making my patches compatible with Mighty Magick, but how about making an Mighty Magick patch, I could include the patch in my collection, or make additional Miscellaneous patches :3
  6. The Pre ReProccer WA Fixes IW aMidianSS Patch are actually 24 patches with variations and I would have to make another 24, if I included JSwords ;3 The qotsafans EEO / BringOutYourDead / Jenassa Patches have versions for the use without JSwords, the Leveled Lists patches, have only one version, which includes JSwords :3
  7. @dem1an the fixes I missed will be included in my miscellaneous patches next update (you can still use the meshes / textures tough, just untic the patch afterwards) directly above the ReProccer: ... AMB Glass Variants Lore.esp ... Pre Reproccer/aMidianSS Patch ... ReProccer.esp ... @phazer11 not right now, this would double the amount of patches and I would have to find something to patch first (an esp replacer would be better for JaySuS Swords if needed) :3
  8. 1. No.2. You may still use the meshes / textures from the patch (just untic the patch after installing).
  9. I think so too, I will take a look at it, if I missed something :3 Edit: I seems it also fixes some meshes / textures, so still useful :3 Edit2: Seems like I missed some stuff, will add them to the Miscellaneous patches next update :3 Edit3: I think I will remove the dialog part from my misc patches, since they are mostly a Immersive Armors patch and since Guard Dialog Overhaul states it's compatible with Immersive Armors, I think it's the best to use Guard Dialog Overhaul instead.
  10. @rootsrat and WilliamImm, yes I removed the Crossbows Basic Collection patches, because they are not needed anymore, since the ReProccer can handle Crossbows now and they can be patched via the stats.xml (except for the leveled lists, but it was just one list and that's not much for a physical patch)
  11. Thank You qotsafan, You are a very generous and awesome person. We all appreciate your hard work and as you may have noticed, find it to be top-notch. Your speediness on this update (and release) is a great example. Thank you very much ;3 Well, actually I am working on this new update since my last update from May 11 :3
  12. Don't scare me like that xD No, there is no new stats.xml in the SkyRe 1.3 update, I'm still using Balbor's with some tweaks, like reducing the longbow speed from 0.5 to 0.3, since so many were complaining about it :3 If there is a new stats.xml it will be in the next ReProccer update I think.
  13. Actually I've watched this thread quite a while now and all the rad stuff you guys come up with :3
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