
Nitrohell
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Everything posted by Nitrohell
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Problem with XP32 Maximum Skeleton
Nitrohell replied to Nitrohell's question in General Skyrim LE Support
I'm not using both settings at same time. I tried using the ones recommend by STEP, it didn't work, so I tried using the ones in Neovalen's guide, it didn't work, so I posted asking for help. This are the options from STEP and the ones I'm using right now: Leave the defaults selected for the Required Files. (Default option is Skeleton Rig Map) On the "XPMS" page, select "Back Hip Dagger". On the "Installer Animation files for Back Weapons as well?", select Yes. I don't have Frostfall nor Wet and Cold installed. Daggers are still floating mid air. I install Wet and Cold. Daggers are still floating mid air. Thoughts? -
Problem with XP32 Maximum Skeleton
Nitrohell replied to Nitrohell's question in General Skyrim LE Support
I tried using this with a clean installation, no mods installed besides the 2 needed for XPMS to work, shouldn't that be enough, besides I'm also using the option suggested in the STEP installation, Skeleton Rig (which is on by default), Back Hip Dagger and Yes on animations. I've tried using SkyrimRevisited options as well, that's one of the first things I tried since I'm also following that guide for the TES5Edits. Although, I'm not entirely sure if I've used Neovalen's options correctly. Following the Wizard order I went, Skeleton Rig Map, Back Hip Dagger and Back 1H Sword Chesko, Bolts Quiver - Chesko, Animations No. The animation I know is correct, he uses Immersive Animations to give the correct dual wield dagger animation to the left hand, if I install XPMS animations, it wouldn't make sense. -
I've posted this issue in the mod's forum page on nexus yesterday but haven't got a answer yet, so I though someone here could help. The problem is, after installing Maximum Skeleton, following the instructions provided in the STEP installation, Skeleton Rig, Back Hip Dagger and Yes on animations, everyone starts having their daggers on their back but instead of the dagger being close to the body, it's floating mid air. This happens to everyone that have a dagger equipped male and female NPC's, as well as my own character. However, if someone is using Ancient Nord Armor, i.e Aela, the dagger works as intended, on the other hand the bow and arrow will be floating mid air instead. I used the command line to get an Ancient Nord Armor and test that on my character and it's the same. I've tried using a the clean installation backup I had and only install Realistic Force Ragdoll and XP32 Maximum Skeleton with the same options and then test again, problem remained. I then installed FNIS, run FNIS for users as administrator, tested again, problem remained. I have absolutely no idea what's going on. Here's a couple of Screenshots: Here's my character naked with dagger floating mid air:  Equipped Ancient Nord Armor, dagger still floating:  Left the menu, dagger where it should be:  Opened menu and unequipped Ancient Nord Armor, dagger still in place:  Left menu, dagger is once again floating mid air:  My character naked with bow and quiver working as intended: My character using Ancient Nord Armor with bow and quiver floating mid air: Here's a few NPC examples:
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Are you running it as Administrator? I had the same problem as you when I first used it, simply because I was running it normally and BSAopt won't work unless you run it as admin. EDIT: My bad, didn't notice how old this was.
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I'm using version 1.6.3, which should be the latest stable version. I'll give the 2.0 beta a try. EDIT: It works with the beta version. I'll try with 1.6.2 now. EDIT2: Version 1.6.2 doesn't work either. I suppose this could be some problem with the 2010 Visual C++, both the 1.6.2 and 1.6.3 versions use the 2010, which I already had, while the 2.0.0 beta version uses the 2012, which I had to install. Tried uninstalling the 2010 version and reinstalling it again, but it kept having the same problem, I'll try doing it again later, can't reboot the computer right now so it's possible the uninstallation wasn't 100% successful. In case I can't use the 1.6.3 version for good, is it better to use the DDSopt, assuming it will work, or is the BSAopt beta version just fine? EDIT3: False alarm. I'm truly ashamed of myself now. A closer look at the mod page in the Nexus and the problem was solver: "If you have UAC enabled, you have to "Run as administrator"." I wasn't running it as administrator therefore it wasn't "working", it was running and I could even unpack the files but the convert option wasn't working. The beta version worked without running it as administrator though. Totally my bad, sorry.
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Okay I'm back again. It wasn't long until I had my first problem, unfortunately. So I started by installing the utilities and the Script extender, then I decided to optimize my vanilla .bsa. I downloaded BSAopt, as you suggested, and followed the guide here. It wasn't hard, I started converting the first .bsa, animations, the program finished the conversion without any errors so I thought everything was fine, I was mistaken. The problem is in the output files, similar to this guy, I'm getting files that are smaller than 1MB after conversion, my animations optimized bsa have the exact same size as the one he described, 339KB. Apparently he didn't manage to find a solution and used DDSopt instead. Anyone knows why this is happening and how to fix it? The guys from that thread apparently couldn't find a way to fix it and ended up using DDSopt instead. I tried using both the 32 and 64 bit versions, changing the game to Skyrim, uncheck all the settings, change the compression to a lower number, but no matter what I do, the output file is always the same size.
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Sorry for double post, I misclicked when i was trying to go to the full editor and apparently I can't delete the post.
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Minor problem in step installation process
Nitrohell replied to BlackBart's question in General Skyrim LE Support
I don't think you need all those mods, especially the ones under 2M.According to Dual Sheath Redux page at Nexus the requirements are as follow: Skyrim v1.9.32.0 or greater SKSE v1.6.13 or greater Java Runtime Environment 7 update 21 or greater XP32 Maximum Skeleton (Recommended) or other skeleton which supports left hand weapon, shield on back, and staff on back nodes. BOSS unless disabled via this method. https://skyrim.nexusmods.com/mods/34155/ I'm probably gonna start my installation today, I'll post back once I've reached that step. -
Yeah I saw that about the audio files in the BSAopt guide. I guess I'll go with the easier way for now, if someday I get bored enough I may try doing the full optimization thing with DDSopt, just to see if there's any noticeable improvements. Once again, many thanks to you all.
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So let's see if I'm getting this right, in your opinion I should skip the DDSopt extraction and optimization process for, mods and Vanilla and DLC files, and instead use BSAopt, to optimize just the Vanilla and DLC ones. I assume that the few 2k+ textures present in some mods won't be of much problem to my gameplay then. Well, I guess I'll do that, at least it seems much less complicated. Hopefully the game will be playable once I've finished installing everything, but anyways, from what you're saying, it doesn't seem that the optimization is what would decide if the game is playable or not in the end. Again, thanks for your help guys.
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Yup, it's because of the Antialiasing - Transparency Supersampling, if I leave that as default I don't get much of an FPS hit. I'm not sure how to install ENB's, haven't got there yet, but I did take a look already and noticed I would have to disable AA, but since I'm trying to follow the guide as close as possible I activated it nonetheless and would go back to the inspector once I was ready to install the ENB. Although, I may skip the mod installation and go directly to the ENB, as it's said in the guide that I can do it as soon as I finish the .ini tweaks. I know the intro scene is kinda bad, I used it because it will always look the same, so even if the FPS is slightly lower than it would be in another area, at least both tests will be exactly the same. I'll probably do a FPS test between those areas as well, thanks for pointing that out. So in your opinion I should skip the .bsa unpacking and just get BSAopt to optimize them instead, following this guide, then get either DDSopt or OT and use it to optimize the loose files that come with mods. Is that right? I suppose I should go with DDSopt since, as Aiyen pointed out, it does everything the other does and more? The optimization guide for BSAopt seems fairly easier than the one for DDSopt, at least it doesn't require that I extract, optimize and then repack the .bsa files as DDSopt does. As I said, I'll probably take a look at the ENB installation next, I also saw something about that SMAA injector, but so far I've only read the main guide, only quick browsed through the utilities guides, I'll just have to read them more carefully to see how everything works. To achieve the best results, “Loose files†(non-BSA) versions of mods should be used. If a "loose files" version is not available, extract the BSA as described here. Source. I'll leave it at that so people can decide for themselves if it's there for a good reason or just for fluff. Yeah, it was because of that that I thought extracting the .bsa files was an important step of the STEP installation.
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Hi there, it's me again. I've finally got myself to install the game again, I've only done the most basic stuff though. However I do have a couple of questions already. First, what this is what I've done so far, installed the game, created a backup of the vanilla installation folder, installed the latest update and the dlc's, except for the texture dlc's as I'll be aiming for a baseline installation, did the launcher configurations as recommended in the STEP guide, did the .ini tweaks as recommended in the STEP guide. Afterwards I opened the game to see how many FPS I would get, during the carriage intro scene the average was 53 FPS, so I went to the next step, Nvidia Inspector, I downloaded it and modified the Skyrim profile with all the the recommended options here, with some exceptions: Ambient Occlusion setting set to "off"; Antialiasing - Transparency Supersampling set to "Sparse Grid Supersampling 2x"; Maximum pre-rendered frames set to "use 3d application setting", I was having a quite noticeable mouse delay when using any value above 5, there was still some delay at 5 but it was bearable, and the average FPS gain was only about 0,3 FPS between having it at default and setting it to 5, so I left it at default. After finishing that I went ingame again, this time the average was 43 FPS during the same scene. This without any mods installed. I didn't move the camera during the whole scene in both tests as to keep them as similar as possible. I haven't used DDSopt to extract the vanilla .bsa files nor optimize them yet, I suppose my FPS will increase at least a bit after doing so!? So, with the numbers I've collected thus far, do you think I can handle the baseline installation while using the recommended profile for Nvidia Inspector? Besides that, I'm wondering if I got the installation process right, so can you guys take a look at this and point anything that might be wrong? 1. Install Utilities; (I'll be using Wrye Bash instead of Mod Organizer and both DDSopt and Optimizer Textures) 2. Install all mods using Wrye Bash and following the order they appear in the STEP guide; (I was planning on adding a few extra mods, mostly body replacement and willl be using Neovalen's guide, so I'll probably incorporate the new mods I want to install at the end of the step 2.H. since they should belong there) 2a. Use BCF's when available 3. Use DDSopt to extract all .bsa to loose files, including vanilla files; (I'm not sure if this and the next step should be done every time I install a new mod or if it can be done after everything is installed) 4. Use DDSopt to optimize and resize any mod flagged here; 5. Use BOSS to re-order all mods and flag any mod that needs fixing; 6. Use TES5Edit to fix all flagged mods; 7. Use Wrye Bash to create a bash patch for the mod list; 8. Run Optimizer Textures to further clean all textures; 9. Install an ENB; (Or not depending on how well the game is running) 10. Defrag the disk; (Unfortunately I don't own a SSD) I'll be looking forward for your answers. PS: I didn't open a new thread as I didn't think it was necessary.
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My plan was to get ENB yes, the game looks much better that way, in my opinion of course. I'm going to test the one in the STEP guide, but if that one is too heavy for my computer I'll probably go with the old one I had, it was fairly light and it would better than vanilla.
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@MontyMM I figured so. I also don't plan on doing long hours of non-stop gaming. I'll probably close the game every couple of hours if I play for longer, that should help maintain a more pleasant and smooth game. If I run out of RAM/VRAM and the game crashes after 2 or 3 hours of playing, I can live with that, I just don't want it to CTD every 10 or 15 minutes. As I said, back in my old save I would crash very often when moving around in the open world, after or 20/30 minutes, this was very annoying and I don't want it to happen again as it makes it makes me not want to play at all. I thought it was possibly because I was using too many mods, but if I'm supposed to be able to run STEP with this specs, then it probably wasn't, I had very few mods when compared to STEP and most were just character and armor/weapons textures, I did have some other mods like UFO and Deadly Dragons. Most likely the reason for my CTD's back then were because of updating mods without uninstalling them first nor following the proper instructions to uninstall. @Aiyen That's why I never got into OC'ing my stuff, I don't have the money to buy a new piece just because I blew up the old one while testing, but since in this case all I have to do is click a button to change profiles, I though it wouldn't be that risky. But if you're saying that the OC utility can probably conflict with the game itself and cause CTD's, maybe I should stay away from it.
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@MontyMM, techangel85 Yeah, I know my VRAM is definitively more of an issue then the system RAM, but having some more would definitively help, at least I'd be able to reach the 3GB cap, I did take a look at that thread already, which right now I don't think I can. Although, since I've done a format recently and don't have many stuff installed, mostly just drivers and AV, my RAM use may be lower now, it used to be around 1.2 GB. I may install some of the MoBo utilities later, hopefully it won't consume much RAM, I think one of them has an easy OC configuration option, it might be useful activating this before starting the game, the MoBo is a MSI Z77 MPower, the GFX also has a similar utility with an OC gaming profile. I've never OCed my computer before, so I'm not very comfortable with more advanced, but rewarding, methods, yet this should help quite a bit already. I'll probably use something like Game Booster as well to help with some background processes. Anyways, thanks a lot for your help. Hopefully I won't run into many problems while installing everything, otherwise I'll have to bother you guys some more.
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@techangel85 Thanks for your answers. I didn't expect the Baseline installation of STEP to cause such a low FPS loss, if that's the case then I suppose I won't have many problems. Hopefully I won't have any Random CTD's either, I had some nasty ones when I was playing before, couldn't walk around in the open world for more than 30 minutes without having a CTD, inside dungeons and cities I was alright though, but then again, I probably messed up my save by removing/updating some mods without following the instructions. That's why, this time, I'll probably patch the game to the latest version, install the mods I want to run and keep that setup until I'm ready for a new save. It's probably safer and less troubling that way. Yea, I'll probably use either MO or WB, not sure which one yet, once I'm ready to start installing stuff I'll probably take a while to read the guides about both of them and try to come up with a choice. I'll probably go with WB though, since most mods/guides refer to him in some way. @Aiyen Yeah I know, when I bought my computer I was a bit influenced by the guy from the store, in some ways he helped me, when I went there new CPU architecture had come recently, at least in my country, and I wasn't aware of it, so he advised me to steer away from the 1366 socket and go with the 1155 and Sandy Bridge, this saved me some money and got me a better processor at the same time, although if I had known better, I'd have gone with an i5-2500 instead, the "k" versions weren't available there yet, on the other hand he also told me I would never need more than 4GB of RAM, I didn't buy it but the person I was with, and was going to pay half, isn't a big fan of gaming, especially on computers, so I couldn't really start a discussion with the store guy about needing more RAM for games, I let it pass thinking I'd update it later. Unfortunately things didn't go as expected and I haven't had the chance to do an update yet. If I had the money a few months back, my plan was to get the old card money back instead of the gtx 650, spend a few more bucks and get myself either a 660 or 670 as well as another 4/8GB RAM. Right now I probably won't buy a new card unless I find someone to sell this one, but I still plan on doing the ram upgrade.
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Hello guys, new member here looking for some help. I've been wanting to go back to Skyrim for a while now, stopped playing 1 year or so ago when my desktop started having some problems and haven't played it ever since. Today I started looking for some mods, I'm not very interested in the complete overhaul mods that give a new game experience, I didn't finish my first playthrough before, but even ruling these out, there are so many mods to choose from it's a bit overwhelming, until I found this project. This is a truly amazing work you guys have here, having a detailed list of mods that are compatible with each other and have been tested by countless members will provide many new modders, like myself, an amazing Skyrim experience with relative ease. Even though this helps alot, I'm still having some doubts, hence why I created this thread. For starters here's my spec: Windows 7 Pro 64 bit Intel i7-2600 3.4GHz NVidia GeForce GTX 650Ti 1GB 4GB RAM DDR3 1600MHz Regular 7200 rpm Hard Drive 1920x1080 Monitor I know it's not that good, especially the GFX, I used to have a GTX 460, which apparently runs Skyrim better than the one I have now, but it started having some problems and since it was still on warranty, I got this one in return. For what it's worth, my MoBo was also exchanged at the same time and the one I got have PCIe 3.0. As you can see my specs are far from great, no Extreme STEP for me, but I was hoping this was enough to run at least a Baseline STEP installation. But what does a Baseline installation means exactly? In the guide the Baseline description says: "Core and non-Core mods; performance/quality and balanced options wherever possible.". Does this mean, I should install all mods, Core and non-Core, following the instructions found on the Baseline and Notes? Can I have a more or less smooth gameplay with all those mods installed, around 30+ fps, with the specs I've posted? Another, simpler, question, what are those "BCF Available" links on some mods? I suppose they are meant to be used after the installation of the mod to replace some files, just want to be sure about it. Final question, after installation, the recommended course of action is that I don't update my game, i.e new patches, nor update/remove my mods until I'm done with that particular save file, am I correct? For now that's it. I may need further help when I start installing, I've seen many things on the installation guide that I'm not familiarized with, but most of them also have guides and I haven't looked at those yet. Thanks in advance for any answers you can provide.