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D1m5

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  1. Thanks to you all for the answers! And Neo, you are awesome! I will definitely look into REGS and some of the other packs, and it seems I will have to learn conflict resolution. I am still unsure about the combat mods, but I guess at least combat AI mods like Combat Evolved won't cause any conflicts.
  2. So I take it you made your own patch? On an unrelated note: could you perhaps sum up your setup? Just curious.
  3. Vanilla combat AI and balancing is just not that good, and SRLE is supposed to be an all out modding setup to my understanding. So I don't see why Neovalen has not added any of these yet... Also, how did you get PerMa running stable? To me it seems like quite the task.
  4. Greetings everyone! I'm sorry if this has already been answered, but I could simply not find a satisfying explanation. SRLE does not include mods for what I consider some of the most important game aspects. Does anyone care to explain why? I'm primarily thinking of: Perks and balance (eg. PerMa, SPERG, SkyRe perk module) Combat (eg. Duel - Combat Realism, Deadly Combat, Combat Evolved) Balancing and scaling (eg. SkyRe scaling module) I consider those categories pretty important for a fully modded game, but that might just be me? Somehow I think I will find it hard to enjoy vanilla perks and combat. Is there a specific reason for SRLE not covering these game aspects? Another thing I was also thinking about was how SRLE contains no NPC or town/city mods, and though this might be more subjective I want to hear your opinions on some of these mods as well for a SRLE setup: NPCs - Inconsequential NPCS, Interesting NPCs Towns and Cities - JK's Skyrim/Dawn of Skyrim, Expanded Towns and Cities Thanks to you all.
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