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badakzz

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  1. Alrite it worked ! Thank you very much guys. By the way I have a pretty good pc configuration, so I'd like to know what are the graphic modifying mods that you guys would recommend me to make the game much more beautiful than it is just by just using the STEP mods? Thanks again for the precious help.
  2. I'll try it using 60hz instead of 144hz tomorrow I guess. But yeah i'd be glad if some of you guys had more informations about how to deal with this =)
  3. Actually objects seem to have weird collision bugs, so I don't think the problem is coming from the sounds in theirselves.I recorded a video in which I show the bugs I have encountered : https://youtu.be/tBJ8BMy7K5U?t=48s you can see indoor the weird collisions between objects and outdoor the weird water sounds I get. In this case it's not too bad as I know I get them from jumping in the door and the stairs but I also get that when simply travelling.
  4. I just remember it was a mod that I created from an override, but by checking its content it seems to be useless anyway. Any idea of what could fix my sound effets troubles ? I guess I could try to supress the sound mods one by one to find which one is causing the problem tho, but if someone had a hint I'll be glad to take it. :^)
  5. Hi, As I said before, I get this weird message : when I launch the game. Furthermore, I have had the impression that some of my mods are not running since in the Mod Configuration Menu I can't seem to find Dual Wield Parrying and Lightning During Thunder Storms. Also, I have this weird "bug" whenever I enter in collision with a dead body like a skeleton or a spider, or even a pot, I take a lot of damage and can even die from it lol... I'm not sure if it is intended by a mod or not thought. Again thank you for you attention. EDIT : I've played a little more the game. I saw a fox that wouldn't move even if I shot at him, but I guess that it is kinda minor compared to that one : in outside environment I keep getting spammed by water noises, not sure when they appear and begin spaming, but it feels like it appears when something environmental loads around me or when I get in collision with some things like doors. In inside environments I'm getting spammed by collision sounds that are pretty messy, like if a lot of differents things were flying into each other.. I'll update as I keep playing the game more.
  6. Hello, yes I am and yes it is correctly installed. I don't know about its placement in my modlist tho : https://modwat.ch/badakzz#modlist
  7. alrite, but what about the "graphic modification disabled" ?
  8. I didn't know I needed to. Thanks. I still get a weird message at the top left of the screen :
  9. Hello guys, thank you for your help. So for I've been able to follow your instructions successfully. Netherthless when I try running Skyrim through Skyrim Performance Monitor, I'm getting this error : STATUS_INTERNAL_ERROR: (Code: 0) at EasyHook.NativeAPI.Force(Int32 InErrorCode) at EasyHook.RemoteHooking.InjectEx(Int32 InHostPID, Int32 InTargetPID, Int32 InWakeUpTID, Int32 InNativeOptions, String InLibraryPath_x86, String InLibraryPath_x64, Boolean InCanBypassWOW64, Boolean InCanCreateService, Boolean InRequireStrongName, Object[] InPassThruArgs) at EasyHook.RemoteHooking.Inject(Int32 InTargetPID, InjectionOptions InOptions, String InLibraryPath_x86, String InLibraryPath_x64, Object[] InPassThruArgs) at PerformanceMonitor.Data.FPS.AttachProcess(Process process, String assemblyFilePath) Also, I can't find where is the Mod Configuration Menu in-game, so I'm really not sure everything worked. How can I control what worked and what did not ? I think at least some mods work since the drake thingy of the main skyrim menu is now spinning lol. EDIT : alrite my bad I didnt activate the plugins on MO. Now I get this errors when I launch a new game on Skyrim : Here's my updated modwat.ch :https://modwat.ch/badakzz
  10. Just realized I failed my modwat.ch link. https://modwat.ch/badakzz
  11. When launching Bashed Wrye trough MO, I actually can't rebuild aMidianBorn_ContentAddon.esp . The option isn't selectable. That leads to not being able to follow the instructions on the rebuilding of bashed patch, 0.esp because I only can tick/untick GQJ_DG_vampireamuletfix.esp and Trap Makes Noise.esp
  12. I tried using BOSS to reproduce what the guy did to fix the same error that i get. But since it won't take my masterlist.txt it's pretty much doing nothing. I had the error before using BOSS so it's not what's getting me the error. You're saying that my load order is bad, can you please give me some advice to fix it ? Thanks for you answers
  13. Here's my modwat.ch : https://modwat.ch/badakz Hope it can help.
  14. Do you mean forgetting to run LOOT before running DSRP or before running BOSS UM ? If yes, i tried both cases, still getting the same error when trying to patch with DSRP. If you meant forgetting to run LOOT at all during the following of the STEP guide, I did follow the STEP guide step by step, so i've had to run LOOT several time to modify the MetaDatas.
  15. Hello guys, So basically i've spent the night following this STEP.2.2.9 guide step by step. Unfortunately when I try generating a patch from DSRP i get this error message : skyproc.exceptions.MissingMaster: - Unofficial Dragonborn Patch.esp has some missing masters: - Unofficial Skyrim Patch.esp Please activate and try again. However Unoffical Skyrim Patch.esp is present in the Data tab of Skyrim Mod Organizer. Any clue of what could be causing the problem ? I've seen this topic where some guy gets the same error as me, but I can't run BOSS UserList Manager since it won't accept my masterlist.txt, either if I put the url of it of if I download it (here). Thank you for your attention and I look forward to answering any questions that you may have.
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