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aloot

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  1. I'm well aware of the virtual INIs for different profiles, and I have been using them properly. It's one of the reasons I opted for MO. I I also made sure that during testing all INI settings were identical for Vanilla (My Documents\My Games\falloutnv) and MO (in my case, Steam\SteamApps\common\Fallout New Vegas\ModOrganizer\profiles\Default), so I could trouble shoot. In the end though, who knows? Maybe I did screw something up. I mean, I must have. I am new to MO. I'll try checking the boxes for those exes again and see if my problem comes back. EDIT: Well, the more I'm fittling with things, the more I think I just screwed up somewhere along the way, testing between the multiple launchers and adding and removing them from Control Panel and Inspector. Sorry for the mess, and sorry if I came off as accusatory or anything semblant of that.
  2. BOOM!!! I don't know why, but the FalloutNV.exe, and the NVSE and Vanilla Launchers were set to shut down MO. I don't know why. I never touched them; I'm new to MO and it never even occured to me to modify them. In any case, as soon as I unchecked the box for them, ALL my Hardware Overrides started working. That is seriously all I did. For whatever reason, that was blocking my AA override. As for seeing FalloutMO.exe in Task Manager, it shows up under the Details tab of the FalloutNV process: under "Name" it says FalloutMO.exe, but under "Description" it says "FalloutNV". I just always figured that indicated that the FalloutMO.exe being added to Inspector or Control Panel would do something, which it didn't. Sorry, I'll try to read up more on MO to properly understand what it is and isn't, as well as more of its features. Thanks for the replies.
  3. I don't know what to say. I've spent a lot of time testing and have narrowed it down to MO. When I launch with the Vanilla launcher or the 4GB launcher outside of MO, hardware AA takes effect. When I launch in MO, it doesn't. I will note however, that the only launcher.exes that works inside MO are the 4GB one and NVSE. The Vanilla.exe just closes MO and launches as if I had never opened it, i.e. if I open the task manager and view the game process it'll read FalloutNV.exe and not FalloutMO.exe. At this point, I am not so worried about forcing AA for an enb or anything like that. I want to figure out what is stopping my Nvidia Hardware (Control Panel or Inspector) from overriding the game settings. I followed the instructions in the video above to the letter, and everything works fine as long as I launch outside of MO. If I launch within MO, it doesn't. Just to be clear, regardless of ENB or not: -4GB launcher outside of MO runs Hardware Overrides. -4Gb launcher launched from MO does not. -NVSE launched outside of MO runs Hardware Overrides. -NVSE launched from MO does not. -FalloutNV.exe outside of MO runs Hardware Overrides. -FalloutNV.exe launched inside of MO closes the application and runs the game without MO. I added the FalloutMO.exe to both Inspector and Nvidia Control Panel, but it had no effect. Despite my tone, I am not trying to indicate that MO is without a doubt the culprit. I just can't figure it out, and I'm getting a bit frustrated. I guess I can make a video, if need be to show what my setup is and how I'm running things, just so you can point out what I'm missing. I should probably install Skyrim and some other supported games to see if the problem persists. BTW, Gopher didn't mention in his video that the newer versions of the ENB dll don't support any Hardware AA. I had remembered that there was one or two older versions that did temporarily, but now the newer ones don't. Actually, since the original posting in this thread, I realized that none of the ENBs I want to use will support Hardware AA. I figured it out by forcing AA via the method in Gohper's video, launching the game outside of MO and getting visual errors. I then loaded the game via MO, and no AA had taken effect.
  4. I've been looking all over for a solution to this, but no dice. Even if I didn't want to use Nvidia Control Panel's AA with an ENB, none of Control Panel's settings take place through MO. All form posts I've come across are about disabling AA in the launcher or the virtual ini files in MO. There's nothing about getting Nvidia's hardware AA to take effect in-game through MO, enb or not. Just to reiterate, Hardware AA works fine in New Vegas as long as I use any other launcher or exe besides FalloutMO.exe.
  5. Plenty of Modders and Youtubers such as Gopher get driver forced AA to work with both Skyrim and New Vegas. Here's a video where Gohper does it with New Vegas.
  6. I've searched many of the Nexus forums, the Mod Ogranizer forums and google, but all to no avail. It seems to be a common issue, but I don't see anything written about it online, at least nothing that solves it. Most people have issues with the virtual ini files in MO, but even then, those issues seem more related to ENBs not working correctly. In my case, I am trying to force AA with Nvidia Inspector. The ENB itself works just fine. To reiterate, the issue is that none of Nvidia Inspector's settings are enabled when launching New Vegas via Mod Organizer, but when launching via other means, the aforementioned settings work just fine. I found a post online regarding RadeonPro. That said to add RadeonPro's exe to MO, but when I tried that with Nvidia Inspector, I got an "elevationr required" prompt, then after trying to proceed, MO failed to launch Nvidia Inspector and closed out. I'm running on Windows 8.1.
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