-
Posts
59 -
Joined
-
Last visited
-
Days Won
1
A_Dim_Mismatch last won the day on January 23 2015
A_Dim_Mismatch had the most liked content!
Profile Information
-
Favorite Mod(s)
CWO
A_Dim_Mismatch's Achievements

Noble (3/12)
2
Reputation
-
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Time for another update! I've put dozens and dozens of hours into testing this. I still can't isolate a culprit: Additional observations about the crash: -It doesn't appear to be INI-related. Doesn't matter if I use Bethini, a vanilla ini, an ENB-generated ini or anything in-between. The crash still happens with the same frequency in the same places. -It doesn't matter if the player character is on a horse or not. My prior suspicion was that it was related to riding on horseback but the crash can be repeated even without a mount. -It doesn't look like a single culprit is responsible. This is the crux of my crash woes. I can't exactly determine what is breaking the game because even when I individually isolate plugins, the crash still happens. I even put together two "Dueling profiles" which only shared the following things active in the left pane (while making sure no files were missing their masters), but both profiles experienced the same crashes in the same places: All DLCsUSLEEPHigh-Res PatchCrash FixesBug FixesAlternate Start-It might not be memory-related at all. It frequently happens when I'm around 60 fps and pushing the graphics to their limit (Moving so fast grass can't render quickly enough to keep up) doesn't seem to have any effect on the frequency of the crash. -Moving between exterior cell transitions in the Whiterun-Riverwood vicinity still appears to be the problem. I've never gotten the crash while standing still. I have been able to get a slightly different Crash Fixes log before, but the transcribed dump file didn't turn up anything in xEdit. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
It does; removing it from the game world doesn't solve the crash, though deleting the object from the CK doesn't remove the reference. Its ID still exists with the [D] next to it so it isn't technically gone. I really do think this is a memory problem. It looks like the game only crashes during exterior cell transitions around Whiterun. On my last game installation where this problem occurred, I occasionally saw bizarre glitches like banners not moving in the breeze (like the one on Whitewatch Tower or the ones on the rock piles on the Throat of the World) and fire from braziers turning into huge, flat, rhomboid shapes. One time when I loaded the game around a cell transition between Whiterun and Riverwood, all NPCs were in the t-pose. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
What about if I created an esp that loaded after the esm but removed the tree from the worldspace? If I load the game with such an esp active, the game couldn't make a crash refer to a nonexistent world object, could it? -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Unfortunately, I've tested the game with all of the mods in the previous load order screenshot disabled via the left pane. The crashes don't appear to be caused by USLEEP or the high-res patch, and it doesn't look like they're caused by SKSE, or FNIS, or any other mods. I can't find any evidence that any mod is directly responsible for the crashes' occurrence. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
How do I go about that? Right now, if I open Skyrim.esm in xEdit, I don't have an option to remove or edit any records. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
I do run Bug Fixes, yeah. Had to get that one as soon as I saw it dealt with the Lip Sync bug. :P How do you recommend I delete the reference? -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Yes, though I couldn't tell you if something was wrong with it looking at it in xEdit. When I open up the game and cow Tamriel 43,-25 and then move to the three using its reference ID, it looks like an ordinary aspen tree located next to a rocky outcropping in between Riften's outside wall (near the east gate) and the road that runs out of Riften toward Dayspring Canyon and the border with Morrowind. Didn't see anything unusual about it there, either. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
That I don't know. I thought it might result from SFO's Summer Edition (since that places aspen trees in various exterior cells), but even when I start a new game with that deactivated in the left pane, I still get the same crash that points to the same aspen tree at coordinates 43,-25. It doesn't look like anything outside of Skyrim.esm has anything to do with it. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Alright, so I've opened TESedit with that load order I posted the screenshot of earlier. There are some conflicts, but nothing that immediately jumps out at me. It's not as if I'm running any poorly-documented mod with this setup so nothing stands out as being troublesome in this context. Oddly, the logs from Crash Fixes almost all point to the same exact reference ID; 000AEF0C, TreeAspen05. But that's from Skyrim.esm and it's not involved in any conflicts. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
To what end? I did try to resolve conflicts with a merged patch before but that didn't result in any noticeable improvement. I can try it again though. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Alright, I'll run some tests as such. Running it that way with a complete load order doesn't appear to work, but that doesn't mean I can't test it otherwise. Windows 7. If it's of any use, here's a screenshot of a load order I ran which did not work; this used the original Skyrim masters (not cleaned): What's curious about this is that I excluded these mods in other tests (ran a test without SKSE and any mods which depended on it; ran a test without Realvision ENB; a test without FNIS, a test without USLEEP and the high-res patch, etc.) but even that didn't change the outcome of the crash problem. It becomes more difficult to replicate the crash the fewer mods that I use, but excluding anything in particular does not seem to suddenly fix it. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
How should I handle the cleaned masters in the load order? Put them in left pane immediately after each corresponding original master and likewise for the right pane? Should I disable the uncleaned masters in the right pane or keep them enabled as well? -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
I think it might be something memory-related too, because I tried a very light load order that occasionally resulted in the crash, then switched all of those mods out of the otherwise full load order and it didn't make a noticeable difference. Setting the custom memory block to 128 didn't solve the crash, but I'll run tests with higher settings and see what happens. Either way, I appreciate the help! -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Vanilla with no mods is really stable, that's the thing. It's that adding mods - even a limited number of mods - doesn't play nicely with the game, and only in a very specific area on the in-game map. Outside of the vicinity of Whiterun, my load order doesn't give me any problems. And a crash can happen only 5 minutes in, or not happen after 60 minutes. -
Crashes south, east, and southeast of Whiterun
A_Dim_Mismatch replied to A_Dim_Mismatch's question in General Skyrim LE Support
Indeed, I've verified and recently did a total reinstall. Reinstalled Skyrim, MO, LOOT, FNIS, SKSE, etc. A couple other things I've noticed: -The crash is extremely difficult to replicate while on foot (even moving at 5x normal running speed) but much easier to replicate on horseback (particularly when moving faster than normal) -Since I reinstalled, the crash between Whiterun and Riverwood doesn't seem to happen anymore, but the game can sometimes crash in the area west of Whiterun (in the fields just west of the main gate, but east from any dungeons or map locations) -The crash seems to occur around exterior cell transitions (especially between Chillfurrow Farm and the walls of Whiterun)