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zhokar

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  1. Yes, I have noticed out of place plants on cobble roads and a worse look up close. But as far as overall scene quality is concerned it has improved the look for me. I think it's a great compromise for STEP users who need to run close to baseline settings but still want a flora improvement. To be honest, Skyrim Flora Overhaul at high iMinGrassSize settings looks pretty bad.
  2. Thanks a lot for that quick explanation. So if I understand correctly: His 75 ini setting means less meshes are loaded. The mod just makes it look like more grass although less is loaded. About right?
  3. Obviously Skyrim Flora Overhaul with iMinGrassSize set to 40 results in a noticeable performance hit. Increasing iMinGrassSize will result in patchy grass that imho looks even worse due to the even grass distribution. Grass On Steroids greatly improved the performance for me. What it does is increase grass density at higher iMinGrassSize settings, the mod uses 75, without a big performance hit. It also changes the grass distribution, making fields and especially smaller patches patches seem more natural. There is even a SFO variant for download that doesn't change the grass height, another key feature of this mod. I've been digging through the forums a bit and FPS that people reported for the mod in comparison to others and vanilla is pretty much what my own testing has shown. It has also improved my VRAM usage which seems a bit weird to me. On the one hand the higher iMinGrassSize results in fewer textures on the other hand the increased density of the mod results in similar visual density so in my mind it shouldn't change the memory usage. I'd be happy if someone could explain and or verify that observation for me. Cheers
  4. Hey guys. Not sure whether to post this into the mod thread or here. I've gotten my STEP Core installation running smoothly and added Perkus Maximus, Immersive Weapons & Armor, Frostfall, JaySus Swords - patch version and some other mods on top. The other mods not mentioned to not include items or lists relevant to the issue. Before creating my bashed patch, and after installing and ordering everything else, I ran the Perkus Maximus patcher and got the dreaded null error. The patcher runs fine naked so it's not an issue with java or the patcher. I'm not sure how to get it working. I've tried disabling all other mods and only enabling mods with relevant items and lists one after the other but I still get the error. At this point I'm not even sure disabling the mods in Mod Organizer really makes the patcher ignore them. Where does the patcher get its mod info? Has anyone gotten Perkus Maximus working as intended for a STEP install and or knows how I can get the patcher to run? EDIT: I've read that I should patch AFTER bash. Did that, still getting the error. Also, would it help just adding ANY mod that doesn't have items or where the item category and stats don't matter to the blocklist? Or would unpatched leveled lists from those mods still result in a borked PerMa? Last lines of the patcher log:
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