
MonMalthias
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Hi all; Unfortunately for me, I am not running Dragon Combat Overhaul. The last few weeks, on and off, I've been trying to launch skse_loader through MO with individual mods of my load order disabled. As MO often takes 2-3 minutes each time to launch with a different mod selection, one can imagine that this takes a while. I did try running ONLY texture mods; to test out whether it is some bizarre virtual directory thing going on and I think the result of no menu, just the Skyrim symbol when launching with skse_loader pretty much says that the problem rests with MO. Trying to launch with Skyrim.exe through MO works; but then MO doesn't load my textures! Clearly something is going on with the virtual directory. I'll try to delete then reinstall every mod in order again and see what happens.
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Continued from previous post. [spoiler=skse.ini][Display] iTintTextureResolution=2048 [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 [spoiler=enblocal.ini][PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_Sharpen.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true ForceFakeVideocard=false [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=true EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb=10240 EnableCompression=false AutodetectVideoMemorySize=true [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=-1.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=true EnableFPSLimit=false FPSLimit=60.0 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 //enter KeyEditor=13 //not assigned KeyFreeVRAM=130 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableTemporalAA=false EnableSubPixelAA=true EnableTransparencyAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixAliasedTextures=false IgnoreInventory=true FixSsaoHairTransparency=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true Nothing was done to MO aside from reinstalling it over the same directory; which I have done in the past for update purposes. I was using MO 1.2.14 before trying to update STEP; and have been using the same version to reinstall in case of any strange issues. I have always run MO and skse_loader.exe in admin mode and was doing so prior to these issues without problems. Antivirus is Microsoft Security Essentials; which have never sprung false positives against MO; or even the papyrus data transfer savegame cleaner I use when uninstalling script mods. Definitions are up to date and nothing came up on scanning, if you're wondering about virus/malware. I have shutdown and rebooted multiple times to no avail. Again, I have reinstalled MO 1.2.14 overwriting the current install (1.2.14) multiple times. No dice. Having done further testing it seems as though Skyrim runs with and without ENB; but SKSE borks it up. Any ideas for a fix?
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Waiting on the main menu for up to half an hour, no dice. [spoiler=skyrim.ini][General] sLanguage = ENGLISH sIntroSequence = fFlickeringLightDistance = 8192 uExterior Cell Buffer = 36 [Display] fShadowLODMaxStartFade = 1000.0 fSpecularLODMaxStartFade = 2000.0 fLightLODMaxStartFade = 3500.0 iShadowMapResolutionPrimary = 2048 bAllowScreenshot = 1 fSunShadowUpdateTime = 0.25 FSunUpdateThreshold = 1.5 fDefault1stPersonFOV = 100 fDefaultWorldFOV = 100 iPresentInterval = 1 [Camera] ;Place the camera just above the character's head in third-person view, and correct the camera angle in third-person view while on horseback (from "Third Person Horse Camera") fOverShoulderAddY=0.0 fOverShoulderPosZ=18.0 fOverShoulderPosX=0.0 fOverShoulderCombatAddY=0.0 fOverShoulderCombatPosZ=24.0 fOverShoulderCombatPosX=0.0 fOverShoulderHorseAddY=-72.0 fOverShoulderHorsePosZ=50.0 fOverShoulderHorsePosX=35.0 fActorFadeOutLimit=-100 fMouseWheelZoomSpeed=60.0 ;instant camera-angle switching when switching view types or when mounting/dismounting horse (from "Instant Camera POV Switching") f1st3rdSwitchDelay=0.95 iHorseTransitionMillis=001 [Actor] fVisibleNavmeshMoveDist = 12288.0000 [Audio] fMusicDuckingSeconds = 6.0 fMusicUnDuckingSeconds = 8.0 fMenuModeFadeOutTime = 3.0 fMenuModeFadeInTime = 1.0 [Grass] bAllowCreateGrass = 1 bAllowLoadGrass = 0 iMaxGrassTypesPerTexure = 7 [GeneralWarnings] SGeneralMasterMismatchWarning = One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Archive] sResourceArchiveList = Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2 = Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Combat] fMagnetismStrafeHeadingMult = 0.0 fMagnetismLookingMult = 0.0 f1PArrowTiltUpAngle=0.7 f3PArrowTiltUpAngle=0.7 f1PBoltTiltUpAngle=0.7 f3PBoltTiltUpAngle=0.7 [interface] fBookOpenTime=200.0 ;speeds up the book-opening animation ;move the HUD elements closer to the borders of the screen fSafeZoneX=10 fSafeZoneY=10 fSafeZoneXWide=10 fSafeZoneYWide=10 [Papyrus] fPostLoadUpdateTimeMS = 1000.0 bEnableLogging = 1 bEnableTrace = 1 bLoadDebugInformation = 1 [Water] bReflectLODObjects =1 bReflectLODLand =1 bReflectSky =0 bReflectLODTrees =1 [MapMenu] sMapCloudNIF = 1 bWorldMapNoSkyDepthBlur = 1 fWorldMapNearDepthBlurScale = 0 fWorldMapDepthBlurScale = 0 fWorldMapMaximumDepthBlur = 0 fMapWorldYawRange = 3600.0000 fMapWorldMaxHeight = 130000.0000 fMapWorldMinHeight = 5000.0000 [imagespace] bDoRadialBlur = 0 [spoiler=skyrimprefs.ini][General] fBrightLightColorB = 1.0000 fBrightLightColorG = 1.0000 fBrightLightColorR = 1.0000 iStoryManagerLoggingEvent = -1 bEnableStoryManagerLogging = 0 [imagespace] bDoDepthOfField = 0 iRadialBlurLevel =2 [Display] iBlurDeferredShadowMask =3 fInteriorShadowDistance = 2500.0000 fShadowDistance =3000 iShadowMapResolutionSecondary = 1024 iShadowMapResolutionPrimary = 2048 iShadowSplitCount = 2 iMaxAnisotropy =1 fLeafAnimDampenDistEnd = 4600.0000 fLeafAnimDampenDistStart = 3600.0000 fTreesMidLODSwitchDist =3600 fGamma = 0.8400 fDecalLOD2 = 1500.0000 fDecalLOD1 = 1000.0000 fSpecularLODStartFade =1400 fShadowLODStartFade = 200.0000 fLightLODStartFade =2900 iTexMipMapMinimum = 0 iTexMipMapSkip =0 iWaterMultiSamples = 0 iMultiSample =1 iShadowMode = 3 bTreesReceiveShadows = 1 bDrawLandShadows = 1 bFull Screen =0 iSize H =1080 iSize W =1920 fMeshLODFadePercentDefault = 1.2000 fMeshLODFadeBoundDefault = 256.0000 fMeshLODLevel2FadeTreeDistance = 2048.0000 fMeshLODLevel1FadeTreeDistance = 2844.0000 fMeshLODLevel2FadeDist =1e+007 fMeshLODLevel1FadeDist =1e+007 iScreenShotIndex = 2 bShadowMaskZPrepass = 0 bMainZPrepass = 0 iMaxSkinDecalsPerFrame =10 iMaxDecalsPerFrame =30 bFloatPointRenderTarget = 1 sD3DDevice ="NVIDIA GeForce GTX 780" bFXAAEnabled =0 iShadowMapResolution =2048 fShadowBiasScale =0.25 iShadowMaskQuarter =4 iAdapter =0 iShadowFilter = 3 bShadowsOnGrass = 1 bTransparencyMultisampling = 0 bDeferredShadows = 1 bDrawShadows = 1 iPresentInterval=0 [Grass] b30GrassVS = 0 fGrassStartFadeDistance =7000 fGrassMaxStartFadeDistance = 7000.0000 fGrassMinStartFadeDistance = 0.0000 [MAIN] bGamepadEnable = 0 bCrosshairEnabled = 1 fHUDOpacity = 1.0000 bSaveOnPause = 1 bSaveOnTravel = 1 bSaveOnWait = 1 bSaveOnRest = 1 fSkyCellRefFadeDistance = 150000.0000 [GamePlay] bShowFloatingQuestMarkers = 1 bShowQuestMarkers = 1 iDifficulty = 4 [interface] bDialogueSubtitles = 1 bGeneralSubtitles = 1 fMouseCursorSpeed = 1.0000 bShowCompass = 1 [Controls] fGamepadHeadingSensitivity = 1.0000 fMouseHeadingSensitivity = 0.0180 bAlwaysRunByDefault = 1 bInvertYValues = 0 bGamePadRumble = 0 bMouseAcceleration = 0 bUseKinect = 0 [Particles] iMaxDesired = 750 [saveGame] fAutosaveEveryXMins = 15.0000 [AudioMenu] fAudioMasterVolume = 1.0000 fVal7 = 1.0000 uID7 = 2533565976 fVal6 = 1.0000 uID6 = 2533564598 fVal5 = 1.0000 uID5 = 1946572913 fVal4 = 1.0000 uID4 = 3954 fVal3 = 1.0000 uID3 = 94881 fVal2 = 0.4500 uID2 = 466532 fVal1 = 1.0000 uID1 = 554685 fVal0 = 0.8000 uID0 = 1007612 [Clouds] fCloudLevel2Distance = 262144.0000 fCloudLevel1Distance = 32768.0000 fCloudLevel0Distance = 16384.0000 fCloudNearFadeDistance = 9000.0000 [TerrainManager] fTreeLoadDistance =40000 fBlockMaximumDistance =150000 fBlockLevel1Distance =40000 fBlockLevel0Distance =25000 fSplitDistanceMult =1.1 bShowLODInEditor = 0 [NavMesh] fObstacleAlpha = 0.5000 fCoverSideHighAlpha = 0.8000 fCoverSideLowAlpha = 0.6500 fEdgeFullAlpha = 1.0000 fEdgeHighAlpha = 0.7500 fEdgeLowAlpha = 0.5000 fTriangleFullAlpha = 0.7000 fTriangleHighAlpha = 0.3500 fTriangleLowAlpha = 0.2000 fLedgeBoxHalfHeight = 25.0000 fEdgeDistFromVert = 10.0000 fEdgeThickness = 10.0000 fPointSize = 2.5000 [Trees] bRenderSkinnedTrees = 1 uiMaxSkinnedTreesToRender = 20 [Decals] uMaxDecals =250 bDecals =1 bSkinnedDecals =1 uMaxSkinDecals =50 uMaxSkinDecalsPerActor =40 bDecalsOnSkinnedGeometry = 1 [LOD] fLODFadeOutMultObjects =12 fLODFadeOutMultItems =11.5 fLODFadeOutMultActors =13 fLODFadeOutMultSkyCell = 1.0000 [Launcher] bEnableFileSelection = 1 bShowAllResolutions =0 uLastAspectRatio =3 [blurShaderHDR] bDoHighDynamicRange =1 [blurShader] bUseBlurShader =0 [Water] iWaterReflectHeight = 512 iWaterReflectWidth = 512 bUseWaterDisplacements = 1 bUseWaterRefractions = 1 bUseWaterReflections = 1 bUseWaterDepth = 1 [spoiler=enblocal.ini][PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=d3d9_Sharpen.dll [GLOBAL] UsePatchSpeedhackWithoutGraphics=false UseDefferedRendering=true IgnoreCreationKit=true ForceFakeVideocard=false [PERFORMANCE] SpeedHack=true EnableOcclusionCulling=true [MULTIHEAD] ForceVideoAdapterIndex=false VideoAdapterIndex=0 [MEMORY] ExpandSystemMemoryX64=true ReduceSystemMemoryUsage=true DisableDriverMemoryManager=false DisablePreloadToVRAM=true EnableUnsafeMemoryHacks=false ReservedMemorySizeMb=256 VideoMemorySizeMb=10240 EnableCompression=false AutodetectVideoMemorySize=true [WINDOW] ForceBorderless=true ForceBorderlessFullscreen=true [ENGINE] ForceAnisotropicFiltering=true MaxAnisotropy=16 ForceLodBias=false LodBias=-1.0 AddDisplaySuperSamplingResolutions=false EnableVSync=true VSyncSkipNumFrames=0 [LIMITER] WaitBusyRenderer=true EnableFPSLimit=false FPSLimit=60.0 [iNPUT] //shift KeyCombination=16 //f12 KeyUseEffect=123 //home KeyFPSLimit=36 //num / 106 KeyShowFPS=106 //insert KeyScreenshot=45 //enter KeyEditor=13 //not assigned KeyFreeVRAM=130 [ADAPTIVEQUALITY] Enable=false Quality=1 DesiredFPS=20.0 [ANTIALIASING] EnableEdgeAA=true EnableTemporalAA=false EnableSubPixelAA=true EnableTransparencyAA=true [FIX] FixGameBugs=true FixParallaxBugs=true FixAliasedTextures=false IgnoreInventory=true FixSsaoHairTransparency=true FixTintGamma=true RemoveBlur=false FixSubSurfaceScattering=true FixSkyReflection=true FixCursorVisibility=true
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Hi all. I've been a STEP user for a long time now, going on 2 years. My Skyrim installation has been 100% stable and running at acceptable FPS (35+ FPS with Anaphiel's The Goddess ENB 3.0 using the .264 binary). Recently however, I've been unable to launch Skyrim at all using MO. I have all three DLC's (DG/HF/DB). Using MO to start up skyrim gets me to the Skyrim symbol, without a main menu. I cannot make any selections at all (see attached) and in the absence of controls, I must kill the process TESV.exe manually using task manager. However, navigating to the Skyrim directory directly and using the skse_loader; Skyrim launcher or TESV.exe DOES launch the game properly without any issues. I am running Windows 7 x64 on a pretty beefy system - i7 2600k, 128GB SSD for my OS installation and pagefile, a GTX780 3GB VRAM, 16GB DDR3 Kingston Hyper X RAM. I have never had overheating problems with my case and casefan setup. My Steam installation and games are on a 500GB Seagate 7200RPM HDD with another 2 1TB HDDs for storage. My problems probably began when I tried to update my STEP setup to the current iteration. After following the STEP guide (again), redoing all my INIs, redoing all my LOOT sorting and .ESM/.ESP cleaning; then the DDSopt and defrag I was hoping to have less of an ESP load thanks to the STEP extended patch ESPs. The result? 10FPS and unplayable stuttering for the first day. The next day Skyrim crashed on exit with a: "Runtime error! Program C:\Games\Steam\Steamapps\common\skyrim\TESV.exe. R6025. - pure virtual function call" on exiting to desktop. From this point on, using MO to launch Skyrim would lead to the result in the attachment. This would happen even if I disabled every single mod - even the Unofficial patches; their ESM/ESPs and unticking them from the MO list. Google wasn't very helpful - the handful of results all pointed towards dud .ESPs like the old Val's Crafting Meltdown Alpha issue or Dragon Combat - Neither of which I have run since STEP switched over to WAF and CCO. And again, I had tried to use MO to run Skyrim without any mods activated. At this point, I deleted all but the game's base ESMs from my Skyrim/Data Folder and all INIs and SKSE things from my My Games/Skyrim folder. The only thread that could potentially be of use was this one: https://forum.step-project.com/topic/4068-main-menu-has-no-options/ - and again; with all mods disabled I would get the same result. (I did try running my setup without Bring Out Your Dead; or any other STEP ESP; even ESPs like Vurt's Flora or Point the Way. No dice) I started from the beginning: Verifying the Game Cache (Steam redownloaded the dirty ESMs; which I then cleaned using TESVedit). Using the bundled vc_redistx86 installer, I first uninstalled Visual C++ Redistributable, ran CCleaner to get rid of old registry entries, then reinstalled it as per this article: https://support.steampowered.com/kb_article.php?ref=5580-WEID-4389 Reinstalling SKSE, SSME and OneTweak with the SKSE INI that increases the initial memory allocation. Reinstalling Mod Organizer, LOOT and TESVedit, just in case. Reinstalling each and every STEP extended Mod in turn, opting to "replace". Editing the LOOT metadata as per the STEP wiki Rerunning LOOT, cleaning dirty ESPs with TESVedit, FNIS and the Dual Sheath Redux patchers Redoing all the INI edits - both in MO and in the My Games/Skyrim folders (even though I know that MO's INI edits have priority) All this took me several hours spread across the whole week. At each step, I was attempting to rerun Skyrim through MO to no avail. I'm regretting trying to update my STEP installation at this point; as it was working perfectly with zero crashes, instability or even z-fighting up until this point. Even using one of the most resource intensive ENB presets out there; I had had stable framerates and zero crashes. Using the process of elimination as you might infer throughout my post I have eliminated every culprit bar some bizzare bug of MO which I'm triggering - Skyrim and skse_loader launch skyrim with my ENB preset without issuesSkyrim and skse_loader launch skyrim without my ENB preset without issuesTrying to use MO to launch skyrim (upper right drop down menu, Edit... , adding skse_loader to list, clicking run launches skyrim to the attached result.The above happens even with every single installed mod - ESP/ESM or not; even texture mods; disabled. Even the unofficial patches and the DLC ESM/ESPs disabled (through Skyrim launcher)I really don't know how to proceed from here. I'd like to run STEP again; but without MO all I can play is the vanilla installation; warts and all. The alternative is to revert to Nexus Mod Manager and all the inflexibilities it entails; such as the extremely strict installation order and overwrites. I'd like not to have to spend minutes with every mod checking back and forth which overwrite to permit through NMM again.