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SiRpRoHxO

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  1. Hello again, just a short message to inform you that I found the culprit: it was Deadly Dragons. Sounds strange but after removing the DeadlyDragons.esp the CTD while reloading was gone. Don't know what's the problem with this mod, but removing solved the crash (what's slightly sad, because I loved this mod). Anyway, now I've just to deal with random crashes on fasttravel which occur from time to time. But I think thats due to the massiv overload.
  2. Well, I don't use any of the HR-DLCs; but after removing some HD-Mods it's still happenig, yes.
  3. You were right; I didn't tick the Combine-Checkbox. So alltogehter that makes a load factor of ca. 3000MB. BUT: I uninstalled some HD-Mods and then got a workload of 2700Mb and below (that should be low enough, I hope) and the same error from above occurred:
  4. I used Skyrim Performance Monitor to test it. The VRAM is around 1000Mb and the RAM roughly 800Mb; so I should be fine. Yes I've heard of this Bethesda-autosave problem and disabled it right from the beginning. Didn't know quicksave is affected too. Indeed I remade the reproccer and the BashedPatch. Currently I've intensified my testing and noticed something strange. As soon as I used magic or bow, a reload of the same save failed and resulted in an instant CTD. But that doesn't seem to apply to NPCs, they could kill me without any crash.
  5. So those "Could not be resolved"-Errors could be fatal, all right. Good to know for future issues. I deactivated DynamicLoot_ImmersiveArmors&Weapons.esp and cleaned Pre ReProccer WAFR IA7 IW Patch.esp as you said, and now neither in this file nor in the Reproccer.esp any Errors are shown. So it seemed to work. Unfortunately that didn't solved my CTD While testing, I ran into a Bandit camp (Robbers Gorge) and while fighting I quicksaved the game. Everytime I die and reload the save, I get an instant CTD.
  6. wow, you're fast; I will try it But how do you know, that it's DynamicLoot_ImmersiveArmors&Weapons.esp? And how do I fix the error from Pre ReProccer WAFR IA7 IW Patch.esp?
  7. I've deleted the ini; CTD persists But I've checked for errors and found them in 5 plugins:
  8. 1. No, but if yes, many areas are affected. 2. yes 3. I turned it on, to solve my CTDs, so yes, the last hours it was turned on. I've already read that this isn't always advisable, so I've turned it off. But still no improvement. 4.Thats an interesting guide; I'll have a look at it. 5. That can definitely be; but that should more result in stuttering than a CTD, right? Here it is: without crash: with crash:
  9. Hi folks, I'm modding my Skyrim since about 3 years now, and with the mods the redoubtable CTDs came. Recently I invested a vast amount of time to get rid of them (yet again), but my game keeps crashing. I'm using the latest skse, a custom enb (0.254 I think), cleaned all DLCs and mods, sorted the loadorder with the latest loot, created a BashedPatch and tweaked my ini-files. Of Course I'm using the Unofficial Patches as well as the Unofficial SkyRE Script Fixes and rerun the Reproccer everytime something changes. Also I always use Savegame Script Scalpel to remove unattached instances when I've deleted a mod. Still no luck. The game crashes randomly in the wilderness, never in dungeons, never in cities and also on Solstheim I've never experienced a crash. I cannot reproduce the crash; sometimes after 30 minutes, sometimes instant on fast-traveling. I'm Level 46 now and the savefile-size is about 13Mb; and I use Wrye Bash as modmanager. VideoMemorySizeMb in the enblocal is set to 3584 (but I have the feeling, this value doesn't have an impact at all). These are my system-specs: Win 7 / x64 HD 6950 1GB 8Gb RAM AMD Fx-4100 My Loadorder: My Skyrim.ini My SkyrimPrefs.ini My skse.ini A log-file from a random crash this is what the Script Scalpel says to my save it seems, that there are a lot of instances from xxxAddPerkWhileEquipped, but that may be normal... I appreciate any help; thanks in advance
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