SmegmusMagnus
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Is there any reason why I can't just mod Skyrim VR according to the STEP guide and have it work? Now that there's a SKSE VR it makes me wonder. Thank you.
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Hello, I want to install STEP on my LE rather than the SE. While reading the guide I noticed in the standard cleaning instructions that they call for opening the SE data directory. This gives me a couple of questions; 1. Do I just need to go ahead and install STEP to the SE? I thought that I couldn't because mods need to be ported. 2. Do I need to ignore this part of the cleaning guide if installing to the LE? 3. Do I follow the guides cleaning instructions but open the SE data folder instead? Thank you
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Howdy; sorry to be clogging up the board with all these questions, but I do appreciate your patience and help. I only have 1 question this time: Can anyone explain how Wrye Bash can tell me that I am missing some Realistic Water 2, Falskaar, and CCO masters? Each of these mods are fully installed and each has .esp/m's showing up, ticked, in the right pane of MO. I don't get it. Thank you
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two errors during 'patches' stage
SmegmusMagnus replied to SmegmusMagnus's question in General Skyrim LE Support
@Greg Thank you for your reply. I am following the 2.2.9.2. guide (linked from Nexus) and it runs very smoothly, considering I'm on a laptop. Are you suggesting that I remove Falskaar and Wyrmstooth? I wouldn't mind but I'm concerned about what effects may be caused by the fact that I chose options for those for a couple of STEP mods while installing from the guide - these are the only 2 extra mods I have. Also, I have the FO4Edit linked directly from the guide. as is my DynDOLOD. -
two errors during 'patches' stage
SmegmusMagnus replied to SmegmusMagnus's question in General Skyrim LE Support
Thank you for your replies... ...I am following STEP 2.2.9.2; I have all the componants of Legendary, but I bought them as each was released. Regarding the rest; All the Realistic Water 2 .esps are ticked. Here's something that may be helpful, though; I created a new profile, and when I ran DSR patch in it, it said that the Crafting .esp was missing, bit didn't say anything about Realistic Water 2! It has left me very confused. -
Howdy; am virtually finished but am having a couple irritating problems; a) During DynDOLOD; TES5Edit stops running, yielding an error reading 'An error occurred while loading modules. Editing is disabled. Check the message log and correct the error.' I do not know how to do this. b) Dual Sheathe Redux; problem here reads 'Realistic Waters Two - Falskaar.esp has some missing masters: RealisticWater2.esp' then it tells me to activate and try again. Falskaar and Wyrmstooth are the only nonSTEP mods I added, and I made sure to tick their options in the Realistic Waters 2 installation. Checking left-pane of MO I see that all mods are checked (except those Wrye Bash unchecked) so I don't know how to solve this. Any help would be greatly appreciated.
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Howdy; I forgot to make a copy of Hearthfires.esm and didn't realize it until mid-cleaning. After exiting out I find that there is no Hearthfires.esm in my data folder any longer, so I am validating files to reacquire it: My question is - do I need to re-clean my Update.esm and my Dawnguard.esm? Thank you
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installers from nexus
SmegmusMagnus replied to SmegmusMagnus's topic in General Skyrim LE Discussion & Support
nevermind thanks for your help -
installers from nexus
SmegmusMagnus replied to SmegmusMagnus's topic in General Skyrim LE Discussion & Support
I may be missing something here...I understand that I apply all mods in guide-mandated order, but I am confused as to the purpose of the installers linked on Nexus, as well as when/if, in the process, to use them. -
I don't understand how to use these: Do I... a) download/install all mods from guide that I want and then install this (saw it's fomod) b) does it replace the need to download the mods listed in the credits, or c) am I completely misunderstanding the purpose/use of the installer? I have completely installed STEP various times over the years but this is the first time that the installers have been available at the same time, and I assume that it's purpose is to make things easier, so I appreciate any help you can bring to bear.
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Thanks for the insights. I've got my installation complete and it kis running superbly. I am, however, unable to solve the Dual Wield dilemma that has been the bane of so many installls. I have searched the forums and the net in general, and i have tried the fixes that I have been able to find, yet no matter what I try I get either the missing masters warning, the Dual Wield must be installed warning, or the game tells me that the mod needs to be installed and activated. I am certain that I followed the STEP guide accurately (in general; but, specifically as regards the Patches section). So if I can get some help with that, my installation should be complete and perfect.
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I appreciate your attention to the dilemmas I've been having, z; you've been at this for a longtime and that comes through in your dedication. It's not that the Steam directory issue was something that I ignored so much as it being a matter of having many games already installed in that default location; generally speaking it's not an issue. I kept meaning to mention that I'm on Windows 10, and I wonder if that complicates matters; i know that I have noticed a few more permission issues than I have with previous Windows iterations. At any rate, all is going swimmingly now; I have completed through the conflicting graphics section, and all is smooth like butter. However, in the interest of not cluttering other threads I do have a couple more questions, only one is specifically related to MO... - do I need to create a mod from overwrite everytime I run FNIS. If yes, do I place it right below FNIS (which I put at very top right behind SKSE). Also, if yes to all that, do I delete the previous overwrite mod so that there is always only 1 for FNIS? - in Fixes section, STEP texture pack didn't manifest a bsa in right pane archives - thus no unticking possible. Also, when I installed it again down the list, I told it to merge - was that right? - am wondering why Improved Closed Face didn't ask if I wanted to merge anyway; thanks for all interest and help.
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I'm sorry to keep adding to this, but I don't want you to waste time on re/solved issues: LOOT is working normally now, after running the game with the reordered list - hope it holds.
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Okay: All is good regarding the specific problem(s) I had when posting yesterday, but I have a new problem to posit; I'm going to post it here, although it concerns LOOT (partially as it interacts with MO, however) as an attempt to limit post creation. Anyhoo; now that I have my Steam located in my C: directory, rather than x86, LOOT doesn't want to recognize my new Skyrim location. I uninstalled it (from the installation from pre-move) and reinstalled/redirected thru MO, yet it still won't work properly. When I run it I get a screen that asks me which game I want to run, and when I delete the alternatives (none of which I have installed anyway), it does not apparently default to Skyrim. Also, it insists that the Skyrim directory is still the original x86 location. I say 'apparently' and 'properly' because I noticed that when I closed LOOT, the load order in the MO left pane changed (which never happened when in x86), and I ran the game (midway thru Fixes install section) and all seems to run well. Although it seems to be functioning, I can't peruse any results or info as I ought to be able to; any guidance would be greatly appreciated.
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another update: moving Steam from x86 to C: got everything working! No idea if it will hold true when I'm done STEPpin', and there's alot of shortcuts etc. to fix, but for now, I'm excited.

