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Leto

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  1. Thanks for the replies. I'll have to check out DynDoLOD.
  2. I integrated Nazeen's feedback into Ambitious Skyrim 6/23/15 Integrated Nazenn's Feeback * Removed Enhanced Blood Textures to reduce CTD's with multiple followers and increased spawns. * Added instructions to clean Hearthfires.esm and note to clean Dawnguard.esm twice if necessary. * Removed iTintTextureResolution=2048 from SKSE.ini - unnecessary and can cause problems. * Updated The Ruffled Feather to the latest version using installer options from Skyrim Revisited - LE. * Skyrim Distance Overhaul - removed instructions to hide objects.ddl - unnecessary. * Replaced Rainbows, Shooting Stars, and Splash of Rain with Wonders of Weather * Replaced Real Rain with True Storms. * Upgraded all Stunning Statues of Skyrim textures to 2k * Added JazzJR CoverKhajiits Bodytexture and Forgotten Argonian Roots
  3. Also, is there a change log somewhere?
  4. I agree. AFT is the best for the reason you gave and many others. I updated the guide to reflect that. Thanks for pointing this out.
  5. Thanks, glad you like it. Check out the change log at the bottom of the guide to see what's changed recently.
  6. I appreciate the kind words. Here is a link to the guide for a little while longer: https://1drv.ms/1FiHJDO Cheers, Silvermane
  7. I deleted it due to lack of interest. After two months it didn't get a single star. Most of the videos had few views. I think Ambitious Skyrim was too hard for new players and old players already have their favorite mod lists. Here's a link to the guide: https://1drv.ms/1DwRGZ7 You should save that somewhere because I'll be deleting all the files from OneDrive soon too. It's time for me to move on from Skyrim.
  8. I downloaded ELE_Lite_v0_95a - NMM_BAIN. I used LOOT to set the load order. If it doesn't work with LOOT, then that's another strike against it. That screenshot was taken in Volskygge Passages near the exit to the word wall. I thought dungeons were too light with ELE not too dark. In addition, there was too much interior fog and the color of the light was washed out. I'd prefer to avoid having to edit things in the Creation Kit in order to keep Ambitious Skyrim easy to use. I also need the lighting to look good with and without an ENB so people who can't afford an ENB can still use Ambitious Skyrim. I also noticed that mods with ELFX compatibility patches didn't have a patch for RS or ELE, so their lighting might not be as intended. Lanterns Of Skyrim ELFX patch Vivid Landscapes - Castle Volkihar - ELFX Compatibility patch Vivid Landscapes - Orc and Farmhouses - ELFX -Patch Immersive College of Winterhold - ELnFX Patch I don't mean to be difficult or critical of your work, but I have to go by what I see. Cheers, Silvermane
  9. That's some sweet lighting. I'm going to give it a try. Thanks :) [Edit] The interiors look nice but RS + ELE doesn't make the dungeons dark enough. https://steamcommunity.com/sharedfiles/filedetails/?id=426563295 As you can see, this screenshot with ELFX + ELFX Enhancer is much better. https://steamcommunity.com/sharedfiles/filedetails/?id=426566188 You don't even need a torch in the first screenshot while the second one has just enough light to use a bow. The RS + ELE lighting seems to have more interior fog which wasn't to my taste. I first noticed it in the Jorvaskar basement but you can see it in this screenshot too. You can also see that the ELFX lighting seems more golden which I like better. Perhaps it's because I'm using the default ENB, but those are my impressions.
  10. Looks interesting, if a bit complicated. I liked the idea of shared inventory with my followers but not enough to risk adding the mod to my game.
  11. That makes sense.
  12. The goal is to have darker dungeons, but not too dark, without gloomy interiors of the buildings in cities and towns. The solution Aiyen proposes doesn't distinguish interiors of dungeons from interiors of buildings. That results in the problem we are describing. Getting the dungeons dark enough makes interiors too dark. Getting interiors light enough makes dungeons too light. Using the ELFX Enhancer to darken dungeons without touching building interiors seems like the optimal solutions to me - with or without an ENB. It provides dungeons with just enough light to use a bow and building interiors that are well lit.
  13. I deleted all Cells, Imagespaces, and Lighting Templates from ELFXEnhancer.esp that didn't apply to dungeons. That should give you the dungeon lighting of ELFX - Enhancer and the interior lighting without ELFX - Enhancer.
  14. That's some good info. When I combine that with my experiences (https://steamcommunity.com/app/72850/discussions/0/611702631217494258/?tscn=1428098374) I conclude: 1. COT Dungeons Hazardous = dungeons too dark to use a bow effectively 2. ELFX + ELFX Enhancer = better darker dungeons but building interiors too dark 3. RS + ELE = better interior lighting but dungeons not dark enough 4. ELFX + ELFX Enhancer + mod interior lighting changes out of ELFX Enhancer = better darker dungeons and better interior lighting
  15. No, I didn't see that. I'm happy with the lighting I have now. It looks like you might be able to put something together with those mods. Let me know how it works for you.
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