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julsnice

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  1. 2 minor but useful mods I stumbled upon: -Unarmed Various actions Include Melee armed by oldc https://www.nexusmods.com/skyrim/mods/41780/? This mod adds a few unarmed combat moves to your player; i'm not 100% on how all that works but the main thing I like is it comes with dual wield parrying (armed and unarmed) and it's done by pushing the left hand attack button while not moving (if in motion you will attack with the left hand instead). If you push it and then start to move you will remain blocking. The system works very nicely in my tests, and it's script free. There's also a module for "avoidance" (dodging), which allows you to do dodge moves and also set lvl of dodging by NPCs. All is configurable via MCM menu: -Grimy Utilities by Grimy Bunyip https://www.nexusmods.com/skyrim/mods/36328/? This is more of a personal choice because it solves 2+ of my grievances. To quote mod author "They're all convenience tools. Stuff to save time, frustration, and streamline gameplay." Stuff like auto-casting, hotkey casting, and my favorite: option to hold button to sneak instead of press a button to toggle sneak (very helpful for playing with controller as I do)
  2. I remember looking at that mod a long time ago and it seemed a compatibility nightmare, but I will take another look with my new mod list.You're right, it is a compatibility nightmare, but it has several well deserved patches. It really is that good. I was using it in my very first builds; was reluctant to part ways with it.
  3. Yeah for anybody thinking of trying the Transparent and Refracting Icicle and Frost Atronach mod you'll have to disable the bars: Can probably get it to work using the tweaking mentioned on the mod page though; It's worth it, the effect is really "cool" lol I must say, i'm really gleefully enjoying this build so far. As long as things work (I still need to do conflict resolution because I have naked people, missing textures, duplicate items and sheaths with belt straps), I may just stick with this for a while and actually play Skyrim instead of playing the "update mods" game
  4. The bright sky: That's due to Unreal Cinema ENB. Many folks have the same complaint. I commented about it on the Unreal topic, was told to try turning off procedural sun and volumetric rays, but I haven't tried it yet. Space issue: I ran into the same problem because for a long time I had both my download directory AND my install directory on one, separate HDD. Of course, it was causing slower gameplay, so I recently closed MO and used a copying tool to mirror my install directory to the same SSD drive Skyrim is on, then opened MO and changed the mod install directory to the new location. Worked like a charm, so you can definitely do the same for your mod download directory (in fact I have mines set to the same download directory that NMM uses in case I decide to use that in the future). Just remember to also duplicate your permissions so everything goes smoothly if you move your stuff.
  5. Ojack I highly recommend you check out JawZ's Guide to ENB:https://www.nexusmods.com/skyrim/mods/39742/? Just download the PDFs, open them and then ctrl+F to search whatever you want to change, it will basically describe exactly which settings apply to it and how it affects the visuals, with pictures as examples. It helped me understand ENB a lot. I recommend this because some things have multiple settings to adjust, and when dealing with ENBs it's usually about how it looks/performs on YOUR personal computer, so tweaking is almost essential. Also, ENB is very complicated and changing one thing can have wild affects in other ways... If you don't want to do any tweaking at all then I suggest just trying different presets until you find the right one. Don't be too afraid to try others, you basically want one that says it's compatible with CoT (because some presets come with their own custom set of weather parameters). CoT and ELFX support are the main things you're looking for when choosing an ENB preset for this guide (Neo would know best of course). Just be sure to FULLY uninstall ALL ENB related files before switching to a different preset; I highly recommend removing it fully and then running the game regular before attempting to install another preset, or else visuals could be wildly affected.
  6. Its OK, we can't all have good taste.... I kid I kid. Been trying out some of the popular presets out there lately and still keep coming back. Gone through Phinix and Somber recently. Sent from my XT907 using Tapatalk I really must applaud you for your taste, because Unreal Cinema is one of, if not thee best preset I've used as far as balancing looks with performance and least amount of tweaking needed. I did some lite testing with a half-finished SR:LE build and Confidence Man's new Natural Lighting and Atmospherics ENB preset and weather plugin (removed CoT but kept ELFX), and the results were astounding as far as real world lighting goes. Fire/lighting was a little brownish and soft, overall definitely not as contrasting or atmospheric as Unreal Cinema. But it does produce very nice, blue skies and true ambient/indirect lighting. I highly recommend it. I'll post some pics in a few
  7. Heads up: The Paarthunax Dilemma was just updated to v1.26
  8. I said the same thing to myself but didn't mention anything cause I thought it was intentional to have both. Have you confirmed alls good with windmills without the Windmills Resized mod? I believe it worked for my last STEP build but then again that was a buggy mess lol Speaking of removing mods: Neo do you have any opinion on using TES5Edit to merge certain mods together after testing a base build of SR:LE? It can cut down number of ESPs loaded and I hear it helps performance too...
  9. No doubt, my daughter is going on 10 so I know what you mean. In fact I was just thinking you've been doing a stellar job updating this guide as is. And we thank you for it oh so much!
  10. I'd like to suggest some mods to incorporate into the guide (some of which are from S.T.E.P) (My apologies if any of these mods have been suggested previously, I'm new to the Skyrim Revisited scene but I've ran searches in this thread for some of these and no matches were being found): -Immersive Spells and Light - Spells emit light: Awesome mod that makes all magic FX cast light on surrounding environment (without creating shadows). Has MCM menu with options for casting distance and light color amongst other things. Worked well in limited testing. *EDIT: This one appears to have some conflicts in TES5Edit, unsurprisingly. But may be it's workable? Who knows -Customizable Camera: Does what it says and has nice MCM menu for complete customization options (Also fixes 1st person camera issue BTW) -360 Walk Run Plus: Was in the original SR guide with no apparent conflicts so wondering why it was taken out? -Faster Mining -Lively Inns and Taverns: may have conflicts/wild edits but works well with the separate Fewer NPCs Patch from my tests (don't remember seeing anything funky in Papyrus logs either) -Lock Overhaul: Was in the original SR guide with no apparent conflicts so wondering why it was taken out? -Height Adjusted Races with True Giants: Worked well with other camera mods listed in my tests -Immersive First Person View: Wonderful mod that works better than Joy of Perspective and has MCM menu. Seems to work well with other mods that change skeletons/animations/etc. Mod author says its incompatible with 360 Walk Run but they do work together and usable depending on personal tastes (when using both you will see super closeup of your character's face when "walking backwards" towards the camera...nice effect actually). This mod also adds 1st person horse riding and it's quite enjoyable too... -Smaller Ice Spike and Ice Spear -NpcHavokHit: Adds visual reaction FX on NPCs when they're hit. Heard it has conflicts but seemed to work fine for me -AE Animations: is just like Dovahkiin Relaxes; I haven't experienced any issues using it -Run Sprint and Jump - Jog and Jump: Way better jump and run animations (conflicts with Immersive Animations can easily be worked around) -No heavy muscular walk and idle: Idle stance/animation for males very similar to vanilla idle but looks more natural -Exhaustion: Awesome mod that gives your player heavy breathing audio after exertion. Has MCM menu for customization, and has worked well from my tests Again, apologies if these were covered already, I just feel these bring a lot of immersion to the game as well as "fix" some issues
  11. 1. Rough ideas and a few items in my testbed yes :) If I get some more spare time I'll write something up. 2. Feedback is great but prefer to do edits myself. That being said if someone fixes a typo I'm not going to freak out... Sent from my XT907 using Tapatalk Great, thanks for fast reply, much appreciated.I'm currently typing up a list of some mods I'd like to suggest and will post up once done, would love to hear feedback on them from you and everyone else, when you get the chance of course.
  12. Neovalen, I realise now that I forgot to officially thank you for your awesome work and guide in my previous (first) post. I've already learned a lot from reading the SR guides and I wanted to say that I'll be referring your guide to any others interested in modding Skyrim. I know you said SR:LE is still unfinished...and I apologize that I don't have have the time to read through all previous posts in this thread (so apologies if this has already been covered), but I was wondering 2 things: 1. Do you have a rough idea, or a list of other mods currently on your table as possible additions to the guide? Perhaps if we knew this we could help you test them out for compatibility and issues... 2. Would you prefer that we not make any edits to the guide and just suggest any fixes to you? Or should we just dive and contribute? Looking forward to helping out however I can. thanx
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