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Roflcat

Citizen
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Everything posted by Roflcat

  1. Wait, so you are running SMAA through the SweetFX Suite? I use SMAA through an ENB and it works fine.
  2. Anyone tried the latest version of this? Is it better/faster than Texture Optimizer?
  3. Yeah, although it seems if you are using 3GB of VRAM you are also likely to be using over 3GB of system memory due to Skyrim storing textures in VRAM and system RAM at the same time. I downsized all my textures larger than 2048x and DXT compressed everything and disabled some mods a week ago and I haven't seen the game go over 2.6GB yet.
  4. To be honest I'm not 100% sure missing textures had anything to do with hitting the RAM limit, but my crashes were always a result of hitting over 3GB of RAM usage. Since I last posted, I have downloaded optimized HRDLC as loose files, DISABLED the HRDLC esps, and put my old texture configuration over the top of the optimized HRDLC files. I also disabled more interactive items. Unfortunately I can't say if this actually helped at all, I'm loading into Riverwood at 2.1GB, some areas are more RAM intensive than others (Windhelm getting me up to 2.6GB) so if anyone knows the best spot to see if I'm still going to hit the RAM limit without having to play for hours, let me know.
  5. Out of curiosity, are you guys with high RAM usage running full unoptimized HRDLC?
  6. Turns out my game is hitting 3.1 GB of memory usage. Does explain why CTDs tend to happen shortly after I start to see texture bugs. I'll consider this "solved" and follow the main thread regarding this issue.
  7. I might play around with some of my settings, particularly mods that I suspect might cause the issue, such as DistantDetailHF. I may also try DDSOpt but that's a last resort I doubt it would fix anything.
  8. Sorry about the lack of info, I will update the OP with all my specs and as much information as I can provide.
  9. No problem: win 7 64-bit i5-3970k @4.2Ghz 8GB Ram (can't remember the specs of this sorry) Gigabyte GTX 670 OC'ed to some degree p8z77-v pro mobo 750W corsair power supply The game is running on a HDD but my OS is running on an SSD Should also add I used the Texture Pack Combiner to do most of my textures. Won't be able to check on this thread for several hours so I'll be back soon.
  10. Hey all, Let me first say that I'm a huge fan of STEP! Â :DÂ I got into it at the 2.2.0 release. Â I did a fresh install for the 2.2.1 version and everything went very smoothly. Â However usually after ~1hr of play some of the textures in my game turn blue/purple or black, and eventually it CTDs. Normally I would assume I have too many high-res textures loaded (I went all 2048x), but is that really the case? Â I don't get frequent stuttering. Â Why does the corruption only build up over time? Â Doesn't Skyrim unload resources it doesn't need anymore? Â Why didn't this happen on my 2.2.0 based installation? Â What can I do to troubleshoot the issue? Â Here is my setup and other info: PC specs: -win 7 64-bit -i5-3970k @4.2Ghz -8GB Ram (can't remember the specs of this sorry) -Gigabyte GTX 670 OC'ed to some degree -p8z77-v pro mobo -750W corsair power supply -The game is running on a HDD but my OS is running on an SSD Game Specs: -1920x1080 @ ultra all draw distances max no FXAA no AA no AF -filtering LOD bias set to clamp in NVcontrol panel, all other settings default (texture filtering is high quality globally) -installed S.T.E.P. version 2.2.1 from a clean game + some other mods not included in STEP (see list below), used texture pack combiner + 90% of optional texture mods supported by the combiner, always choosing up to 2048x where possible -INI is default + S.T.E.P. tweaks -Running Phinix ENB which uses an SMAA hook and handles AF Mod list: Realistic Lighting, non-leveled items and the divine punishment mod are disabled everything else is enabled.
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