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spuTum

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Everything posted by spuTum

  1. ..ok im very sry found the answer : If "automatic BSA extraction" is in effect, it can be reset from Settings (click the wrench icon in the toolbar) > Reset Dialogs > click 'yes' at the prompt. problem solved...
  2. Hi there, i have a question ,didn t find any answer here.. BSA Extractor - This plugin allows you to extract BSAs in a mod during installation. Settings: enabled (Boolean; default = 'false') - Enables ('true') or disables ('false') the plugin. Enabling this plugin causes a dialog to appear the next time a mod including a BSA is installed, giving the option to extract the BSA, with another option to remember the setting. how can i reset this after checkmarked "remember setting" ? thanks
  3. Yes, you need to check every bsa file in that tab along with the default Skyrim esm's selected. a ok ^^ and thanks for the fast reply :)
  4. i have a noob question , i think^^ after optimizing textures and check the esp for the folders (example  heartfiresoptimized.esp ) in the left window of organizer have i to check the bsa files in the bsa tab in the orginizer and or have i to edit the ini and add them to the archives list there ? thx :)
  5. ive got this error messages in creation kit Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2860 LOCALIZATION: Error opening or reading strings file. MASTERFILE: LOCALIZATION: Zero entries or empty block size read from strings file STRINGS/Update_ENGLISH.STRINGS. Strings will be missing. Assert File: C:\_Skyrim\Code\TESV\TES Shared\misc\BGSLocalizedString.cpp Line: 2872 Failed to allocate entry array. Assert File: c:\_skyrim\code\tesv\bssystem\BSTSmartPointer.h Line: 167 Null pointer ----- could somebody help ? why the localisation changed ?
  6. you saved my day :) - that was the mistake ^^im right clicking on the arcadia not the condition row ... now ive got the remove entry.. sry for my bad english and thx for your answer :)
  7. BSAs are always overridden by loose files and as such will not properly overwrite anything loose that came before it. There are 2 conditions that mention Arcadia. The first one mentions it in the first column under Skyrim.esm. The second one in the third column under Guard Dialogue Overhaul.esp. They are both red so just wanted to confirm you only meant the second one?Correct.. NEVER EVER get rid of anything in Skyrim.esm ;) Let me say that again, NEVER EVER touch anything in Skyrim.esm.hi , i ve got the problem :there is no option on rightklick Arcadia to remove to.. only edit and some others.. whats wrong ? everything in the guide work for me but this is the first point it doesnt thx for help :)
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