Okay. enbseries.ini: [EFFECT]
EnableDepthOfField=false
[ANTIALIASING]
EnableEdgeAA=falseAlso disabled the in-game depth of field per skyrimprefs.ini: [Imagespace]
bDoDepthOfField=0Then, as I use a SLi with 2 GeForce GTX 690, i use the Nvidia Inspector to set the following values: Antialiasing Compatibility:Â 0x000000C1
Antialiasing Behavior-Flag: None
Antialiasing Mode: Override any application setting*
Antialiasing Setting: 4x [Multisampling]
Antialiasing Transparency Supersampling: 4x Sparse Grid SupersamplingWhen using the Override-Mode, this Antialiasing is VERY demanding but quality-wise the best you can get. Using the 2.2.1 STEP guide, i reach easily my VRAM Limit (2GB, as in SLi the whole VRAM is shared... *sigh*) but it's playable. (Using 8x MSAA + 8x SGSSAA is too much even for my rig). It is recommended in several forums, which discuss the use of compatibility bits for nvidia (e.g. 3dcenter-forum oder guru3d), to use the enhance mode instead: Antialiasing Compatibility: 0x00000000
Antialiasing Behavior-Flag:Â 0x00000005
Antialiasing Mode: Enhance the application setting
Antialiasing Setting: Application-controlled / Off
Antialiasing Transparency Supersampling: 4x Sparse Grid SupersamplingNow, what I don't know if maybe this is meant by Boris, as it uses the MSAA given by Skyrim itself.It works fine without ENB and is not as half as demaning as overriding. Difference is that it doesn't affect the whole screen but only the areas where the ingame MSAA is used (e.g. not covered are books, if I remember correctly). Thing is: I don't know if enhancing works with the 139 ENB... Oh, forgot one thing: of cause you have to enable ingame antialiasing via the launcher. Hope I could help you.