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quazl

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  1. Thanks bern43, I have done exactly that. This forum has some amazing peeps on it. I wish my enterprise support for some of my software and hardware was this good. And this is free. :)
  2. Hey, I have CORE and Extended perfect (almost). It feels good actually. I have only 1 question: At about 90 percent the way through Mod Organizer had an error that was different. It wasn't the overwrites. It was telling me that it had a FIX to move some mods around. I didn't see this mentioned (or I hope I didn't just miss it) about running this. Should I run the suggested ordering from Mod Organizer, or leave it? Thanks, After this, I am off to REGS and Survival and then finally play. :) (Is almost more fun to mod?)
  3. Thanks so much. Just wanted to make sure, the guide is precise, I didn't want to take anything for granted. Kudos.
  4. I feel like I have followed the STEP:CORE to the hilt, but I am now having trouble with the Wrye Bash Patch. After setting the bash tags for aMidianBorn_ContentAddon.esp, the guide instructs me to "Right click on "bashed patch, 0.esp", and select "Rebuild Patch"." Wrye Bash wants me to deactivate the "Traps Make Noise.esp" prior to p.... (message box it too short for me to read what it says). Even though I think that I have been precise throughout the guide, it is perfectly reasonable to think that I am not perfect. :) Either way, what should I do and how do I remedy it. I am quite new to this level of modding. Thanks, Q
  5. I knew it had to be something simple. Thanks so much.
  6. First. Thanks. My obsession has found more meat. I am amazed on how well this is presented. I am having an issue with my understanding of BUM. Here is an example in the Revisted guide. High Level Enemies - SIC.esp AFTER Skyrim Immersive Creatures - DLC2.esp High Level Enemies - SIC Falskaar.esp AFTER High Level Enemies - SIC.esp. The first action was easily apparent but the second (High Level Enemies - SIC Falskaar.esp AFTER High Level Enemies - SIC.esp) wasn't. This scenario has happened a few times throughout the guide where the entry in BUM on the left is also needed as the dependency on the right. How do I resolve this? "High Level Enemies - SIC.esp" does not show up when search for the entry on the right. I have even tried to open up the list within BUM and edit manually but it doesn't actually save. The same thing happens with this entry in the guide: WetandCold - Holidays.esp AFTER WetandCold - Ashes.esp I am new to this level of adding mods, so bear with me. I am sure that it is simple, but I am unable to find the solution. Thanks,
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