First of all, I'll be honest, I did not follow any STEP guides (only recently learned about it). I am throwing this here in case someone can give some insight about what is happening to my game and save me from going to the madhouse... I'll try to provide as much information as possible. What I did:-Used mod organizer.-No INI tweaks, only safe ones which I had tested extensively, tried vanilla INIs as well.-Installed one mod at a time and tested each one extensively.-ALWAYS started a new game, as I know that scripts from mods etc are attached to the saved game.-Testing included waiting a few days in game and at least half an hour usually trying the mod's content.-Reading everything on nexus about each mod and their compatibilities.-Trying to have as few scripts running as possible.-Tried with and without bashed patch (SOT excluded).-Installed memory patch - got confirmation that it works, monitored memory - it doesn't hit peaks (tried without memory patch as well just in case).-Optimized as much as I could, installed only low-res textures, got great framerate.-Stressed-tested it with cheats, 500+ speed across the whole map, spawning various things like a mage army etc.It took me 3-4 full days to install all the mods and make it stable. First playthrough- how the crashes started: After about *20* (real life) hours of gameplay (2-3 days in-game) I had no crashes at all. Suddenly I enter Arcadia's cauldron, tried to use the alchemy lab (that was random) and got a CTD. Tried to load the last save but got another CTD. Tried loading the save before it and it worked. Until I played a little and got a CTD again. Second playthrough- how the crashes started:At this point, I had ditched headtracking, footprints, reneer's crime overhaul, dovakrid dragon lords, birds of skyrim and moonpath.After about *35* real life hours and 6-7 days in game, thinking my game was at last stable, outside of Bleak Falls barrow, my game crashed. After that crash, the last *3* saved games started crashing on load. Nature of the crash:It is random but it's probably not. It seems to happen after a very long time in the game (which sucks). Both times they happened while under no stress at all. Once the crash happens it seems that afterwards I can't even load my recent saves. Notes:-There is no save bloat. None at all.-No orphan scripts with save cleaner.-Crash happens when loading certain games and randomly while playing.-Crash has never happened during area transitions. -Using Fuz ro do'h and OneTweak. Tried without them too. Here's the load order: Papyrus logs: Papyrus log from the first playthrough: Papyrus log from the second playthrough: Here are some faulting IPs of the SKSE log: My system specs shouldn't be of any relevance since memory usage is fine and the crash seems to happen after a long time in-game and without under any stress, but here they are: Any insight on the bloody cause of these CTDs? I am desperate and very very tired... UPDATE: I managed to replicate the crash! Hopefully the solution is nigh! It was simple all along - the crash happens at 22th of the last seed in-game. The game starts at 17th of the last seed. The crash seems to always happen after spending five days in-game. Tested it by waiting in game until the 22th with: -A previous save of the same character -Another character save -A new game INSIDE the Alternative Start cell. "Sands of Time" and "Requiem", to my knowledge, are not activated until you leave the cell. No mods configured, no items taken - nothing. Speculating on the cause of the crashes now... 1)Cell respawning (the crash can happen anywhere you are as it seems and the cell respawning may(?) be a lengthy process which caused the saves on that day to be unusable and it happens no matter your character is doing or where he is). 2)Something gets added to some list on the 5th day - for example an item on a vendor list. 3)Weather changing to a specific weather of COT...? The crash happens in interiors too though so it does not *render* the weather, but it probably registers it anyway. Improbable anyhow. 4)Anything happening independently from the player - like an npc going somewhere or doing something. These only come to mind atm. Requiem and SOT are probably not relevant to the problem, if they don't indeed change anything before being activated. Will update if I find it...