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deadseasquirrel

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  1. The certainly is odd... obviously the masters are not missing! lol Try again? I really don't have any ideas... maybe ask Leviathan about it (author of SkyProc)... I hear this has been happening a lot with the latest code.I get this exact same error. I also got it prior to trying to use SUM. I've asked around and read all the readmes and nothing seems to address it...
  2. Thanks to all for the assistance. I was able to fix the issue. All is good now. :)
  3. I am having an issue with the Realistic Room Rental and Bring out Your Dead conflict TES5Edit cleaning steps (see pic below). It is giving me an error when trying to "Drag the "Script" record named WIDeadBodyCleanupScript from Bring Out Your Dead.esp to RealisticRoomRental.esp." I am using the latest TES5Edit.
  4. True his instructions are nebulous but the only file in the "light" archive is a installer that you simply give your Sky rim directory to. (Similar to BOSS/Wrye) So I'm not 100% sure how I can make that clearer? Maybe I'll write an extra line in the setting up executables section. Maybe just a simple, ignore the author's installation instructions and once the file is in your Skyrim directory no further setup is required?Perhaps somehow (?) I managed to do something wrong, but I found I also had to add ATTK to MO's list manually, it wasn't automatically detected in any way.I noticed that it did not automatically get added by MO in the executables as well... all I did was edit the path for SKSE in the MO executables to point to ATTK instead of SKSEloader. I'm so used to loading the game with SKSE that it would be hard to remember to use ATTK anyway. So this works better for me.
  5. Neovalen, I just registered so I could post a THANK YOU! for putting together such a comprehensive guide. It was relatively easy to walk through, and, for a newbie such as myself, the guide gave me the chance to dig into tools such as TES5Edit and SKSE (which were a bit intimidating) that I never messed with before. I do have one question. Although I am now familiar enough to go into these tools and follow your instructions to edit a mod, I'm wondering how I would go about learning WHY you know to edit a mod in the first place. For example, taking the first mod in your list that requires cleaning... (Yngol Barrow Button Fix). Before I follow your steps and go and clean it (naturally, I've already done so, but pretend I have not), what do I click on/load up to see that it, in fact, NEEDS cleaning? The same would go for a mod that "does not carry forward changes from Dawnguard.esm" or "wild edits", etc. How would I know that a random mod (one that is not in your guide-- Ultimate Follower Overhaul, for example) requires any of those same changes/edits?
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