Whew, Been away for awhile, but I'd like to say, the new 2.2.1 patch (Is that right?), has fixed a couple issues/crashes I was having. Still having Occasional hard freezes, (No crash menu, sound still playing but tight freeze) the game runs pretty smoothly... Until I went to Solstheim. The map texture looks horrible, when I was approaching Fort Frostmoth I noticed the LOD model was fused with the normal model making it look like crap and very irregular, I'm getting actual crashes inside Solstheim, my latest one took place when I was trying to open the map, here is what I got. [02/20/2013 - 09:21:43AM] DLC2TT1: player alias changed location, old Loc = [Location < (00020098)>]
[02/20/2013 - 09:21:52AM] VM is freezing...
[02/20/2013 - 09:21:52AM] VM is frozen
[02/20/2013 - 09:21:53AM] Saving game...
[02/20/2013 - 09:22:17AM] VM is thawing...
[02/20/2013 - 09:22:17AM] DLC2TT1: player alias changed location, old Loc = [Location < (00018A5A)>]
[02/20/2013 - 09:22:18AM] Error: DLC2RRTempleScene04 (0402581B): attempting to start event scoped quest outside of story manager.
stack:
   [DLC2RRTempleScene04 (0402581B)].Quest.SetCurrentStageID() - "<native>" Line ?
   [DLC2RRTempleScene04 (0402581B)].Quest.SetStage() - "Quest.psc" Line 124
   [ (04025823)].DLC2RRESKickoffScript.OnTriggerEnter() - "DLC2RRESKickoffScript.psc" Line 15
[02/20/2013 - 09:22:18AM] victim == [masterambushscript < (04038426)>], is this right?
[02/20/2013 - 09:22:18AM] victim == [masterambushscript < (04038421)>], is this right?
[02/20/2013 - 09:22:18AM] victim == [masterambushscript < (0403842D)>], is this right?
[02/20/2013 - 09:22:46AM] DLC2TT1: player alias changed location, old Loc = [Location < (040143B9)>]
[02/20/2013 - 09:22:46AM] DLC2TT1: player alias changed location, old Loc = [Location < (04016E2A)>]
[02/20/2013 - 09:22:46AM] DLC2TT1: player alias changed location, old Loc = [Location < (040143B9)>]
[02/20/2013 - 09:22:50AM] DLC2TT1: player alias changed location, old Loc = [Location < (04016E2A)>]
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>]OnDeath()
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest()
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038426)>] is alive?: False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038421)>] is alive?: False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (0403842D)>] is alive?: TRUE
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias WallGuard1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias WallGuard2 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [Actor < (04033D0F)>] is alive?: TRUE
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:22:59AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() OneSideIsDead == false, stopping quest
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>]OnDeath()
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest()
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038426)>] is alive?: False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038421)>] is alive?: False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (0403842D)>] is alive?: TRUE
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias WallGuard1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias WallGuard2 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [Actor < (04033D0F)>] is alive?: TRUE
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning False
[02/20/2013 - 09:23:01AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() OneSideIsDead == false, stopping quest
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]OnDeath()
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest()
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() [[DLC2AshSpawnAttackAliasScript <alias AshSpawn1 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn2 on quest DLC2AshSpawnAttack (04038423)>], [DLC2AshSpawnAttackAliasScript <alias AshSpawn3 on quest DLC2AshSpawnAttack (04038423)>]]
[02/20/2013 - 09:23:08AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038426)>] is alive?: False
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (04038421)>] is alive?: False
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() actor: [masterambushscript < (0403842D)>] is alive?: False
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() returning TRUE
[02/20/2013 - 09:23:09AM] [DLC2AshSpawnAttackScript <DLC2AshSpawnAttack (04038423)>]CheckIfOneSideIsDeadAndStopQuest() OneSideIsDead == true, stopping quest
[02/20/2013 - 09:23:21AM] DLC2TT1: player alias changed location, old Loc = [Location < (040143B9)>]
[02/20/2013 - 09:23:28AM] [DLC2_QF_DLC2WE06_02027A14 <DLC2WE06 (04027A14)>]stage 0
[02/20/2013 - 09:23:28AM] [DLC2WE06NoteScript <alias Note on quest DLC2WE06 (04027A14)>]OnContainerChanged() akNewContainer = [ObjectReference < (FF00111F)>]
[02/20/2013 - 09:23:34AM] DLC2TT1: player alias changed location, old Loc = [Location < (0401B912)>]Any enlightenment with this? Thanks!