In my mod organizer those merged esps are automatically disabled in the right pane where LOOT sorts the plugins, as shown in the picture below. However, in the left pane those merged esps are still enabled. Are you saying that the bashed patch automatically disables those esps when I launch the game, even if they are still enabled in the left pane? Or should I move those enabled esps in the left pane into the optional esps tab? I am assuming that I should not deactivate the mods entirely because the bashed patch still needs the texture and sound files.