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Zhel

Citizen
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Everything posted by Zhel

  1. Can't help much with Skyre since I haven't tried it yet (debating between it and SPERG this playthrough). Looking at the page for compatibility, I only really see the ReProccer for auto gen'ing weapon/armor mod compatibilities. Towards the bottom there are a list of recommended mods, but no mention of any needed patches. On the guide side, for Langley's Wood Metal and Stone Workshop, the /Windhelm/ and /Whiterun/ textures mentioned in the 'if SRO installed, exclude' list are all in the general 'exclude' list. Either I'm reading that one wrong or it's redundant. =\
  2. Some typos/tidbits while running through the "Bricks" mods section: Antz in my Pants - (First code box) 00037EDF>00037EE6 does not have an 'Unofficial Dawnguard Patch.esp' column. ----(Second code box) 000580A2 not sub/within 0013A7E; same level/within Sub-Block 1 Blood Barrels for Vampires - 06002F9B assumed to be 07002F9B ----07002F9C (BloodBarrel02) also has a count entry of 20. Opinion? Destructible Bottles Extended - Radiant and Unique Potions Poisons and Booze.esp not installed at this point (RUPPB in "Mortar" section) Distant Detail HF Edition - (DG/HF forward code box) 00000D74 has an 'Unofficial Dawnguard Patch.esp' column; same XLCR values. Enhanced Blood 3.0b - Did not get any ITM/UDR fixes while cleaning. More Interactive Items - (second code box) 02001408>Block -1,-1>Subblock 0,-1>02002C8A assumed/should be Block 0,-1>etc. ----Block -1,-1>Subblock -1,-1; has 02002CFC with similar values as mentioned two entries. Opinion? Stopped there for now. Will work through some more later, but thought I'd point these out. EDIT: Finished up 'Brick' section with only one additional minor spot off: More Village Animal - (fourth code box) Should be Worldspace>0000003C>Block -1,0> ... Again, it's looking awesome and appreciate the work you're putting into this. Definitely since it got me out of the 'too much hassle/just want to play' mindset of putting off using MO/TES5Edit/etc. ^.^ Can't wait to see more of your choice mods and build advice make it into the guide!
  3. All great to know, thanks! There's still minor run off on my end (a character or two), but I'm assuming it may just be due to resolution (1920x1200) and again, very minor. It's looking good. Your MO folder is smaller than I expected, so it should all be good for my space issues. I did combine the optimized vanilla/HRDLC textures together, dropped into the data folder, and removed the DLC *.bsa's for the extra space. I'm assuming they're not needed anymore since the esp's aren't, and they're not being added to the Skyrim.ini archive line. I don't know enough to be sure if removing the vanilla *.bsa would be the same. Better Dynamic Snow.esp is listed with ITMs in BOSS; not sure if you found it not necessary, or just missed the entry in your guide. Similar boat as justjr; Getting back into playing/modding Skyrim so this is great stuff to help me catch up. Never used either TES5edit or ModOrganizer before. ^.^
  4. Love the work, especially the detailed tes5edit/CK/etc. instructions. Random points: -There's some run-off text going into the content box on the right. Light brown text in code boxes as far as I see (using Chrome on 1920x1200). -Probably more work than it's worth, but reasons for using these particular mods over the other 'popular' alternatives would be neat. (Aquisitive Soul Gems over Smart Souls, individual Texture Pack installs over TPC, UNP vs. CBBE/ADEC/vanilla, etc.) Also curious, how large is your Skyrim/ModOrganizer folder? I love the isolated installs feature of MO. My Skyrim install is on a small SSD though (64Gb w/lean Win7 install), so space could be an issue for me if I don't install texture packs directly in the data folder.
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