Howdy. I find that I don't go much above 990M of RAM (of 24G) and about 2.9G of VRAM (of 4G). Â If memory goes much higher, it'll crash. Anecdotally, I was running toward Whiterun and it would creep up and then crash just under 1G. Â After about 4-5 crash-reloads, I got to the point where it would crash, stop running for a few seconds, memory dropped back to about 175MB and then I was able to continue onward.
I thought the limit was 3.1G? Â For reference, I'm running on Win7 64-bit. Â I'm running ENB/boost .236 w/ memory settings at 4096/512.
Thanks.
23:05 CST, still having problems with Mod Organizer. Login fails and invalid response. Tried several things with no resolution. Verified username/password works still by logging out / logging into nexus website.
I think Wet and Cold now works with any of the Winter is Coming main plugins. Looks like you are correct and he now supports all versions. Not sure that will change my recommendation though... not sure why anyone would wear heavy furs if its not cold out. W&C adds them... just graphically, or physically (meaning it can be looted)?
Has anyone fought the Wispmother near with South-whatever Pass with Skyrim Revisited? Whenever she dies, the screen goes totally black except for mana/health/stamina bars. The game isn't frozen. One of two things happen:
1) If I ESC-Save, it immediately CTDs; or
2) If I wait for about 15-30 seconds, it CTDs.
Without Skyrim Revisited[1], this does not happen. Any clue? I don't have the energy to try and disabling a hundred-some-odd mods to figure it out.
Cheers.
[1] There are some mods I can't seem to disable without CTD on load due to state information in the save. So it's a "mostly-not-SR" save.
Neo - what's the procedure for running these through DDSopt by "half-sizing" the normal maps? I'm going to give this a whirl but wanted to make sure I set the correct option in DDSopt. Also, should this be done on the original extract of say SRO, or can it be done on an already DDSopt optimized version? Thanks. For a 2048 sized mod such as SRO you simply set the max size to 1024x1024 in the DDSOpt constraints tab. Verify that only _n and _msn files are selected (filter *_*n.dds ). This can be done on already opted files as DDSOpt will simply just resize them and not optimize a 2nd time. For the record I do NOT recommend half sizing 1024 size mods... also be sure to reset your constraints to 8k x 8k when finished to save you later heartache :) Given an already optimized mod, I have two questions: Do you setup DDSopt as per the normal optimization and then set the max-size to 1024x1024? Do you set input and output directories to the same place (doing it in place)?
How big was your SRO afterwards? Â I installed SRO and SRO - Dawnguard as seperate mods, so the counts will be slightly off from the dirs and meta files:
Size: 4.89 GB (5,252,578,015 bytes)
Size on disk: 4.89 GB (5,252,578,015 bytes)
Contains: 1,465 files, 61 Folders
I ask as a sanity check for if I did it right.
RE: My CTD
I'm running the full compliment of mods for a while now without issue. The only change is that I am no lnoger using SRO/2K and instead am using SeriousHD/2K (latest update). My memory usage is virtually the same, but SRO/2K CTDs, SeriousHD/2K does not.
Boggles.