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MisterSkilly

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Everything posted by MisterSkilly

  1. Tried everything (I can think of), so I guess it's a profile issue. I sent support@nexusmods.com a mail but it couldn't deliver the mail. And as I can't login to my account in the community area, I can't write them a PM. Could you maybe contact them for a working e-mail adress or so? Thanks :)
  2. And I don't have access to the chat. Basically the only thing I have access to are the mod pages
  3. Hello! My problem is quite simple, I don't have access to the nexusforums and thus I can't see the "Contact us" page myself, but my account is working fine (i.e. skyrim.nexusmods.com).Can anyone give me their email or tell me how to contact them?Thanks!
  4. Okay, updated to 1.2.0 and tried the integrated LOOT. Seems to be working!
  5. Thanks, that seemed to fix it. (At least LOOT actually changed the load order)@DanimalTwo cool, but I'm Swiss :DI don't know what I could've changed in the ini, but I attached my old one. Thanks for helping me fix my problem, I'll have nice dreams about playing Skyrim tomorrow! HahaThanks again, Niels ModOrganizer.ini
  6. When I run BOSS or any other utility (except Skyrim, Skyrim Launcher and SKSE) MO locks itself up. I think this does look correct, right?I'll try reinstalling MO tomorrow, but my bed is calling now.Good night everyone! :) And thanks for your help!
  7. Oh, sorry, am I really that bad expressing what I'm doing? :D I'm running LOOT and BOSS through(within) MO, but it only sees the file in the real directory!And if that's a problem (for whatever reason, since it worked before) I don't have BOSS and LOOT in the skyrim folder.. EDIT: If you could chat in skype or something, nielswarriorcats is my name :)
  8. Uhm sorry, I don't quite understand that :(My MO profile should see the mods activated, as it crashes on savegame-load. Now, why doesn't LOOT see it? Do I have to force MO to write my mods on "MO Profile Mod lists"?Thanks again!
  9. Thanks! I'll try LOOT now, editing later if it worked.@DanimalTwo, as I mentioned multiple times in my original post, I'm running BOSS through MO, exactly like I've been running it before (when it worked..)Thanks againEDIT: Wow, LOOT sees the same files as BOSS. But I'm running them through MO (selecting LOOT.exe/BOSS.exe from the drop down list next to > Start)! And the mods (left panel) and ESPs (right panel) are enabled?!EDIT2: I guess that's an issue with MO/my setup, as why would BOSS and LOOT not see the plugins? And I'm still kinda frustrated that something alphabetically sorted my ESPs.
  10. Hello!Today I felt like (after installing 2-3 new mods) running BOSS again. I ran it, and suddenly all of my mods got disabled (the ESPs in MO) and the log only found the DLCs and one or two mod I have put in the main skyrim folder. Now, that wouldn't be that big of an issue as I could easily recheck all mods, but the problem is BOSS sorted the ESPs by name. So now I don't have my original load order anymore, and thus crashing immediately.I've already redownloaded BOSS 2.2.0, but no luck. I've tried BOSS GUI.exe and BOSS.exe (through MO) but none of them work.This is what I get when I run BOSS.Help is really appreciated, since I'm really a noob when it comes to manually sort my load order (especially with around 100 mods to sort)Thanks! :)
  11. #closerequestAs in EDIT 3 stated (maybe not clear enough?) I personally got it working via splitting plus BSAopt and thus don't need any more help. With the splitting I hadn't had any issues.And I'm quite sure you can't compress in Archive.exe? (multiple compression levels and so on)And since Archive.exe is able to create files larger than 2GB I'd rather not use it, since (in my experience) those .bsa files which were larger than 2GB didn't work. And without BSAopt I wouldn't know that, so I would probably still be searching the problem :DBut I have to admit Archive.exe may be easier to use.
  12. Hello, as I said I managed to pack them, (Skyrim - Textures.bsa too) you just have to look that the compressed file isn't larger than 2.14something GB. Anything larger than that won't work, you'd have to split the files up. I took the first 4 folders, packed them into Skyrim - Textures.bsa, then I took the next 4, packed them into Skyrim - Textures1.bsa and enabled that file via Mod Organizer, and the same step for all the other folders.
  13. Hello!I've heard that packing texture mods into Skyrim - Textures.bsa could reduce the VRAM usage, so I wanted to try that out myself.Now, I have basically everything setup in a /textures/... folder (original skyrim files overwritten with the texture-packs), (they've worked in the past, as loose files), but when I pack them with Archive.exe or BSAopt, it 'doesn't' work. with Archive.exe it packs the files into a ridiculously big file (approx. the size of the loose files, 11GB) and of course it doesn't work (no textures in Skyrim)When I pack the files with BSAopt (no matter if 0 or 10 compression level, force or not forced.) after a while it tells me "Failed to copy file "textures..." Retry?" When I press retry, the same happens in the second "pack-through" (where it tries to pack the failed files from before).How do I pack the files correct, or how do I see if I made a mistake? (I made it like this: folder textures with original skyrim - textures (unpacking worked fine, I think) and a new textures folder. I put every mod into the new textures folder with the right load order. Then I copied the whole new textures into the textures folder, and overwrote everything.)TIA! :)EDIT: I tried the default Settings of BSAopt, and with every"Skip blahblah" disabled. And the log file: https://www.mediafire.com/view/e0ezw2882f8rh3v/Skyrim_-_Texutres.log EDIT2: Split the files into 4 folders, trying to pack them manually and use one as master and the other ones as mods. Currently compressing, no problems so far.EDIT3: Alright splitting did the job, I don't see any decrease in VRAM though. Nexus moderator liar! :D
  14. Hello!I want to export data files from Mod organizer (the Data tab on the right) but when I select (textures in my instance) and select save in file, it creates a .bsa file with about 6KB size, which can't be possible since I'm running quite a few texture mods.How can I extract files from my currently active (virtual) skyrim data folder? I know I could copy the files from every mod in the /mods folder, but that seems enormous.Thanks!
  15. Thank you! Speedy Bee :)And is there a way to import manually downloaded files (normal /downloads folder) into MO's one? Not just install from downloads folder, but move, as I may clear my downloads folder but still want to reinstall a mod?
  16. Thanks, I figured that out by myself as I tested around a little yesterday. Weird that I thought I already tested that :/ thanks anyways!And BTW, is it bad when you have tons of texture mods which override themselves? Because I have like 1 Texture Combiner Pack, which is about 8 Gigs big, and several others like Skyrim 2k Lite, or aMidianBorn Book of Silence? Do the overwritten files load into game, or will they stay unloaded/out of the game?Thanks!
  17. Hello!As I'm running kinda low on diskspace (still plenty available, but still) I was wondering how MO reinstalls mods.Does it just zip the mod in /mods/ directory again and unzips? Or is it searching the original compressed file? Or are all archives somewhere in the directory saved?Thanks!
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