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peacefulmoments

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  1. updated all the mods to the latest versions as of 2 days ago & because skyui now has the mcm menu I changed some things around, same with the fact that frostfall & climates of tamriel are compatible now I changed some around there too. TRO realistic needs, camping kit, diseases descriptions & hypothermia are replaced by: realistic needs & diseases + patches for improved fishing etc, realistic wildlife loot (realistic setting) + a few of the optional extras & frostfall which all seem to be so much better then the mods they replaced, kind of stunned how much better they are. Also replaced some of the gold/merchant modifying mods new setup is - kuertee gold adjustment +mcm (freaking awesome - so much better then economics of skyrim, for one thing it actually works) erso harder barter 8-4 (more balanced then cutthroat mechants) weighted items leveled bounty rewards expensive investments training costs 2.5x using better level progression & lower skill gain from ERSO & alchemy overhaul alchemy only + skill rate 0.5 to prevent levelling up too quickly - keeps the balance with all the new items to smith and very powerful equipment added into the levelled lists. removed morrowloot & a bunch of others that either didn't work (deja vu for e.g) or had to remove to make room for the new ones, those I *had* to remove weren't very important anyway like blessings altar descriptions or known spells, auto unequip arrows, etc. substituted quickstart for alternate start - live another life (very awesome mod) also replaced back off barbas with back off [subject name here] added player headtracking & a few others warzones is nothing but trouble & i remembered there used to be wars in skyrim which always worked well for me, found a copy of it version 4.6 - using the following - blood coins slow, perks for npcs, waters wars, lore friendly & npcs heal & ressurect; can see combat being vastly improved by these and the little testing i've done has shown the game to be so much more interesting now. had an intimidating traveller from ERSO Rus modules fighting 2 werewolves & the guards outside windhelm. was freaking awesome. using guards guard the player & erso - vendor trainer & quest giver protected. Means I can enjoy the battles without worrying about important npc's kicking the bucket. which was a problem before. changed the horse texture replacer I was using back to bellyaches. Found a lore friendly add-on for monster mod v12 - no more dinosaurs :) Long story short I've changed a heap of things & the game is worlds better because of it. I can still recommend the config I posted here as 100% working but I use a better one now; maybe I'll post again one day with the new config. I am really happy with the new config & all the mods are stable enough and work well enough together that the only updates I can imagine including in the future would be for skyui, frostfall, RWL, RN&D, ERSO & monster mod; or important bug fixes for the mods i use, but only a couple report having any known issues as it is & I won't be checking for updates (or need too) very regularly, maybe once every couple of months. Peace :)
  2. Riften: morning fogs, the rift, TAVE - Riften, 101 bugs, bumpy inn signs, Monster mod 12, TPC, STEP 2.2.0a hopefully these shots are diverse enough to showcase a bit of the games enhanced visuals, the stability of the mod config and some of the gameplay mods content too. If you want to see more screens of the additional content from the gameplay mods you can find them here. Peace. :D
  3. Windhelm: footprints, get snowy, wet & cold, cloaks, winter in skrim, main menu randomizer (sky) moon size tweaks Solitude
  4. Screenshots Part 2 of 2 : Project ENB Cinematic + M.A.T.S.O SMAA. Whiterun, Riften, Solitude & Windhelm *reduced view distances to compensate for more intensive ENB mod.* Whiterun: beautiful whiterun mod + realistic whiterun Stable frame rate during large battle in Whiterun: ERSO RUS SIM - thieves & assassins, AV fire atronach Outside whiterun Â
  5. more Outdoor lighting & hi -res textures, some scienic shots Stable framerate during combat 3rd person max camera distance, kill move, 1st person, locational damage Â
  6. More indoor lighting & hi res textures  Outdoor lighting & hi -res textures, some scienic shots Â
  7. riverwood, adventurers & travellers, hypothermia, NPC's, no boring wait/sleep menu, midas magic Hadvar, hi res textures, wet & cold, hypothermia
  8. Riverwood area, scienic shots & dragon souls to perks  Â
  9. Screenshots Part 1 of 2 - Skyrealism ENB & Riverwood. I've run around the game stress testing the graphics settings, taking screenshots & testing for mod conflicts & as far as I can tell this mod config is stable & works well. here's a few visually impressive or scenic screenshots as well as a few stability/performance related screenshots. Using Skyrealism - no DOF or SSAO, ultra graphics setting but shadows on high instead of ultra; max view distances, full Hi res (2048-4096) textures, All reflections, AA4x AF16x. The mine near riverwood. Night sky + birds & flocks, day sky + birds & flocks AV wolf
  10. Did some more testing, the game runs perfectly on max view distances, etc using skyrealism no ssao or dof. If I switch to projectenb cinematic for CoT, no ssao or dof & use it with the project M.A.T.S.O SSAA files (which significantly increases the visual enhancements of the enb) I have to reduce the view distances but can otherwise leave everything else on ultra settings and the game still runs perfectly. I might test it with the wilds enb also as I think it would demand about the same resources from the pc. good to know that not only does the mod config work but its versatile when it comes to enb choices. made a couple of last minute changes to my own config but nothing significant enough to edit the mod config posted here. the changes were - removing 15 extra warpaints mod - the warpaints are for female characters only and I don't play as female characters, asides from that its a decent mod. I also added a couple more texture replacers - detailed rugs, better embers, dead hanging hare 2048 (up from 1024) & hi res bunnies original black. I also added a couple of small esp mods - the woodcutters wife, blaze of eventide (add this mod to automatic variants exclude list) & finally, I am experimenting with using BFS effects & soul gems differ mods again to see if the errors they have effect performance or stability, so far all good, no negative impacts noticed. Peace. Edit to add: if using project enb it recommends a in-game brightness setting of 5 (default is 10). if this makes your shadows too dark using the STEP tweak setting of 2, increase to 3-6.
  11. I'm not sure which of the following removed mods made the difference: BFSEffectsSkyrimCoinReplacermorevillageanimalsBetterQuestObjectiveswars in skyrimrabbits plussoul gems differeconomics of skyrimmy home is your homeskyhighrimBut after removing them I can now play skyrim with the mod config detailed in the previous post at ultra graphics setting - max view distances + double view distance grass (7000 to 14000). shadows on high, distant objects on ultra, decals on ultra, radial blur high, textures high, all reflections, no distant detail fade, & unoptimized hi - res textures at a steady 55-60fps with skyrealism enb (no ssao no dof) AF=16x & AA=4x. Which is better then I'd ever hoped for. The game looks awesome and run smoothly & consistantly & I was able to keep most of my favourite mods. no stuttering, no freezes, no crashing. If the game continues to run like this then I've finished the project & will no longer be changing mods around or working on this config. even if I do get some stutters freezes or crashes I'm sure it will be only be because of too high a demand on my PC graphics wise in which case I'd just need to adjust the view distances. I may swap some of the mods around or add some more texture replacers to my own game but as it stands the mega modded skyrim config is stable & finished. Cool :) P.S) screenshots on the way. Edit to add:economics of skyrim sounded like a cool idea with the regional and racial modifiers but many commented problems with it on skyrim nexus - in this mod config its been replaced with a combination of - ERSO harder barter 8-4, levelled bounty rewards, reduced gold rewards for quests, training costs x2 & expensive investments. this should help prevent having too much gold, as that was a problem in the vanilla game. I remember I hit 100k of septims by level 35-40 in the vanilla version & had nothing to spend it on & excess gear I couldn't sell.
  12. Mega Modded Skyrim (FINAL VERSION) . . Links to all mods included, all mods presented in the order they're installed in. . . INTRODUCTION & INSTRUCTIONS . PART 1 - BASIC INSTALL & ESSENTIAL UTILITIES . PART 2 MODIFIED TPC & STEP . Texture/mesh base for TPC & STEP Modified STEP fixes. Modified Texture Pack Combined (version 1.81) Modified STEP Graphics In Order  Modified STEP Graphics No Order Modified Step Interface mods Modified STEP sound mods Modified STEP Gameplay mods PART 3 ANIMATION SOUND & GRAPHICS REPLACERS . animations.Sounds & Music Weapons & armor rextextures Clothes & Guards retextures  Creatures Retextures Items & Misc Retextures XCE & EEO Replacers PART 4 INTERFACE & GAMEPLAY MODS . Quests & Hostile placesMisc World Mechanics Main Menu Randomizer Interface & Fixes  Immersive world & weather fx Immersive NPC Homes Enemies & Hostile creatures Companions, Spouses & followers Combat Mechanics, Perks & skills Alchemy & Food Weapons, Armor, Magic & Items Compatibility Patches PART 5 AUTOMATIC VARIANTS, ENB, MOD ACTIVATION/LOAD ORDER & LOADING THE GAME .  Automatic Variants ENB Activate mods, Optimize game/pc & Play Here is the Complete Load order copied from wyrebash. mods with a ++ infront of them are included in the bashed patch.
  13. asides from the fact that i've already said some screens will be uploaded soon, what exactly do you want pics of? 90% of the texture & mesh replacers are covered by the screenshots in the STEP pack or on the mods skyrimnexus page, the majority of mods I've added are gameplay mechanic changing in nature & the weapon/armor/enemy additions all have screenshots at the page you download the mod from. I've already got a bunch of screens of me playing the game ready to upload I'm just waiting until I've finished testing the game and can say that "this mod config of 255 mods works, the game runs well & the project is finished." whats the point in posting screens of a broken game that no one can play? I'd rather wait until its finished & solid. speaking of which, its almost done. also this thread's purpose is to provide a list of mods that work together for anyone interested in maxing out their mod list on skyrim. and the next post is going to have active links for every mod so people can look through the list and pick and mix or download the whole thing and run the whole mod config on their own games. Peace.
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