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lordofthedread

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  1. Well yes of course, believe me I would not post if I could not make the difference between a txt file and a ini file.
  2. After several tries (768 is for the SKSE.ini indeed) I could only fix it by using the actual SMME files, seems no matter what my SKSE.ini is ignored, tried of course in overwrite folder, actual data folder, inside a mod made by myself containing the ini file... Since SKSE is actually working as it should and I don't really need ClearInvalidRegistrations every single time I load a game I will keep it like that but I would like to understand why SKSE.ini gets ignored no matter where I do put it.
  3. I tried with no success On the link you gave me it says : /skse/skse.ini I was thinking the correct folder structure (at least from what I saw on other posts) was /data/skse/skse.ini but that's not working either.
  4. Yes I tried both the installer and installing manually. Maybe I should make a mod in MO with the scripts and other loose files that comes with SKSE?
  5. Hi there S.T.E.P. community, First I want to apologize if this question was already answered, could not find any information by using the search but I might have missed it due to the ridiculous amount of results I got. So here it is : I am trying the latest alpha build of SKSE with the memory patch included, I tried to put SKSE.ini in every single folder I can imagine : - Overwrite/SKSE/SKSE.ini - Inside a dedicated SKSE mod with folder SKSE/SKSE.ini - Inside the actual game folder /Data/SKSE/SKSE.ini My game still crashes when my MemoryBlocksLog.log shows 256 while I did put 768 in the SKSE.ini Here is the inside of my SKSE.ini file : [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 Did I missed something? Thanks for any input.
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