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MasterBomarc

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  1. I installed alternate start so I don't have to deal with Helgan at all. I can start in the Companions and buy the weapons I need there. Both DSR and XPMS are working. Its only the animations that are not. And I find that odd after doing a manual install only installing the 1hm_equip/unequip files for sword/shield. And again, the left arm did nothing. I might just pass on IA, seeing as I only play in 1st person anyone. I might try again shortly, Once I get a GPU powerful enough to play Skyrim
  2. Well on day 2. I did a complete manual install for all of them. Only selecting 1 animation (the dual sword on hip.) and still nothing. The left arm just does not move at all. It wont do any animations. I guessed the same thing about trying to only install the 1 animation, but I figured if I followed the Skyrim Redesigned guide it would have worked. But it still didn't. After the manual install didn't work (Again only choosing the one 1hm_equip/unequip), I made a separate profile in MO. Only installed the FNIS/SUM/DSR/XP32/RR&F and IA. Followed the Skyrim Redesigned procedure exactly, nothing was being overwritten, and still it did not work. I'm at a lose now. I ended up skipping it for now, as I do not play in 3rd person. So the animations are not that important for me. I may come back to it once I get a video card that can actually hand playing Skyrim with my mod list.
  3. I followed the Skyrim Revisited guide, and so far everything seems to be working except for drawing weapons for my left hand, or from a shield on my back. The animation for the right hand plays, and the left hand sword/shield just jumps into my hand without an animation. This is happening both with dual wielding and only wielding a weapon in my left hand. I did make an exception when installing the XP32 and Immersive Animations, as I do not like the swords and dagger on the back. I decided to create a new profile, and try and get the animations working without the mess of the rest of my mod list. I fiddled with that for a couple hours, and still could not get it fixed. Mod organiser crashed on me, and I lost all my profiles/exicutables/ini settings and it would not recognise python or NCC. A reinstall of MO was in order. After that I kept better track of what I tried to get the animations to work. On every reinstall, I created a new character (default Nord). Selected joining the Companions and bought a second steel sword and a hide shield to test out the animations. All animations were testing both while the character was stationary and while the character was moving. So on a fresh mod list, I edited the skyrim.ini according to Skyrim Revisited. I installed SkyUI, Realistic Force and FNISXPMS, keeping the defaults for everythingDual Sheath ReduxImmersive animations, selecting Main module, sneaking, strafe, greatsword sprint, dual sword wield -- swords on hip, dual axe wield, dual mace wield, rogue stab.Alternate Start - Live Another LifeI ran BOSS, then FNIS. Checking Skeleton Arm Fix. Finally I ran SUM, keeping everything at the default settings.The right hand animation was correct, the left hand had no animations. The Shield jumped from the back to my hand, and the sword jumped from his hip to his hand. I did have both weapons correctly sheathed on my hips, and the right hand animations was correct. The rogue stab animation was working correctly. I Reinstalled XPMS and Immersive Animations, following the skyrim revisited guide for what to install. then reran FNIS with the Skeleton Arm fix, and SUM. This time the swords were sheathed on my back, and the right hand animation was correct. Again, the left hand animation did not work. So my animations seem to be matching my skeleton, but I cannot seem to get my character to grab his shield or sword from his left hand. My java is up to date. (Java ver 7, update 45) I can definitely provide more information if needed. I'm hoping it is an easy fix. I've been fiddling around with it for a while.
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