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vile83r

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  1. I did get it fixed by going into the test hall and waiting 30 days. I think what Daedric Prince mentioned regarding the DDL needing to be refreshed is essentially what I did by waiting the 30 days. The issue no longer exists. I will take your advice also and set it to 4064. I got that info about subtracting 350MB from the following link https://wiki.step-project.com/Guide:ENBlocal_INI/Memory Under the section titled VideoMemorySizeMb it mentions the formula. I just went with it. I'd sure like to have access to all 6GB my vram and I'll be picking up a GTX 1070 with 8GB of vram as soon as MSI puts one out that's not based on the reference card design. I've read Windows 7 allows dx9 to access more than 4GB of vram. Is that true? Would it be worth having a dual boot with a Win 7 installation? I play this game more than any other and I'd be willing to set up a Win 7 if it would benefit this game. Thanks again.
  2. I was able to fix my save game by going into the test hall and waiting 30 days. Now, everything looks great. Interesting to see what all those missing structures were. I had no idea a whole little village was there. Again, I appreciate your help.
  3. The issue is not memory related. It is something in my save game. I started a new game, leaving all settings as they were and picked I was a patron at an Inn and then chose Winking Skeever in Solitude as my starting location to quickly get to Solitude. When I walk out of Solitude everything is there as it should be. No floating grass or trees or missing buildings. So, the conflict is something in my old save and not memory related. I should be able to troubleshoot from here. I appreciate all your help.
  4. I mistyped my enblocal. It is set to 3714. Per the guide for Windows 10 it's 4064 - 350 = 3714. I have 16GB of system ram but Skyrim can only use 4GB. Is that correct? Why is Skyrim using system memory in this one spot instead of video memory? It is using under 3GB of my vram here. It does not make sense. And why would that cause trees and grass to float above the ground? I will run the game using lesser settings and see what happens.
  5. I finished reinstalling/updating my SRLE. Sadly, the problem still exists except now I can see windows floating for buildings that should be there and I can also see small floating flames. Very strange stuff. I don't think it is memory related. I have gtx 980ti with 6GB over vram. Due to the way Windows 10 caps vram on 32 bit dx9 games I can use only 4GB. All that is set correctly to 3071 in my enblocal using the formula in the guide. In this area, I'm using under 3GB. As a comparison, I've included a snapshot of outside Whiterun which uses more vram and looks fantastic. Here is the link again to my Google Drive with the images. Images 1,2, and 3 are the original images from my original post. 4,5, and 6 are the new screenshots. Image 7 is of Whiterun looking beautiful. https://drive.google.com/open?id=0B-asu3UJkcUXUUU4WTAzMWhYNDg Thanks for your help.
  6. The BSAs are checked and everything seems to be deselected as far as ESP files after merging. I'v saved the guide of June 11th as a PDF so I will have a frozen version of the guide as it was when I installed the mods since the guide is always changing. I'm going to go through and delete mods no longer in the guide, update any outdated mods, and install any new mods. Merge mods that require it etc. Essentially redo the setup as if it was a fresh install. My save game my end up not working but that's OK. Something was tweaking out that area for sure. Maybe a worldspace conflict or something. I'll update if the issue is gone or still there after I finish the update.
  7. Apologies for that. Those were supposed to display the larger image when clicked. Here is a link to a shared folder on my Google Drive with the images inside. https://drive.google.com/open?id=0B-asu3UJkcUXUUU4WTAzMWhYNDg
  8. I've been playing on this latest install for a while. It is a pure SRLE installation based off the guide in mid May. I've been around to various areas of the map doing little quests and everything looks beautiful. But, when I took a carriage ride to Solitude so I could hike to Statue of Meridia. It was during this that I noticed all this weirdness. Has anyone encountered this before? So far, this is the only area with this happening. I appreciate any help.
  9. I've been playing on this latest install for a while. It is a pure SRLE installation based off the guide in mid May. I've been around to various areas of the map doing little quests and everything looks beautiful. But, when I took a carriage ride to Solitude so I could hike to Statue of Meridia. It was during this that I noticed all this weirdness. Has anyone encountered this before? So far, this is the only area with this happening. I appreciate any help.
  10. I am just so happy to get it resolved. I have no idea why that service would cause that to happen. Thankfully that service didn't seem to interfere with Fallout 4 at all. I've put a lot of hours into that game and haven't had an issue yet. Happy to be playing Skyrim again tho.
  11. I found the solution and the issue seems to be resolved. Thank you to everyone who helped out. To quickly answer Electrocutor's last question, all the settings matched except EnableOcclusionCulling was set to false. After setting that to true the issue remained. I then started timing how long it took to crash. Skyrim Performance Monitor has a timer so I used it again. After about 6 times the game would CTD at 15.44-15.50 Factoring in that the 44-50 seconds was start-up time I cleverly (jk) deduced that the game was crashing at 15 minutes exactly. So, I Googled Skyrim crashes after 15 minutes and the first result had the answer. The crash is related to Windows 10 and the Touch Keyboard and Handwriting service. I don't know if this service just auto starts with a fresh Windows 10 install or not. I definitely use the service with Splashtop Streamer and my Wacom Tablet so the service may have only been in use for me because of the way I use my PC. So, simply going in to task manager, then Services tab, and I sorted by the Description column and found Touch Keyboard and Handwriting, right clicked on the service and chose stop. Since doing this, I've played a few 3 hour or more sessions without an issue. To double-check, I re-enabled the service and the CTD came back. So, I am 100% percent this was the issue. Or, the last remaining issue. I still had some fields wrong in my Enblocal.ini and so forth that all of you helped me iron out. Again, thanks to everyone. I'm marking this solved. All of your answers contributed to the solution and if I could mark them all Best Answer I would. I encourage anyone who finds this thread by searching their issue to read it from beginning to end to cover possible scenarios.
  12. I made the changes suggested by Nebulous and I still ended up with the same CTD. I think starting with vanilla and adding chunks at a time is a good method to try going forward. Before I start that, I was wondering if anyone could possibly make sense of a Papyrus log? I enabled Papyrus logging and upon viewing the results I see the word "error" a lot! And, a script issue may make sense since all the other testing of vram usage, cpu usage, etc all come back fine. The log is difficult to read because the formatting is terrible. Using Notepad++ helps the formatting quite a bit. I happened upon a utility on Nexus called Papyrus Log Viewer that does an outstanding job of organizing the log. If interested here is the link to that utility on Nexus https://www.nexusmods.com/skyrim/mods/42815/? The Papyrus.log is almost 4MB so I cant attach it here and its way too long to post in-body even with spoiler tag. So I am providing a link to the file on my google drive which is https://drive.google.com/file/d/0B-asu3UJkcUXRklfTXo0WS1pZzQ/view?usp=sharing Here is just a quick screenshot of the log opened in Papyrus Log Viewer. I see a lot of errors, especially regarding esp files that aren't loaded even though they are activated in MO and activated in the game via MCM. In Papyrus Log Viewer when you click on the error message, more info is presented in that bottom pane. Maybe something here is the key to my issue. Thanks again for all of your help so far.
  13. Thank you. It looks like the Joy of Perspective mod found here: https://www.nexusmods.com/skyrim/mods/6002/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D6002%26preview%3D&pUp=1 just might be a step in the right direction. It doesn't have the complete customization options but, it does offer a lot of stuff. I just have to bring this in to my SRLE setup without messing anything else up. This mod essentially would replace the Enhanced Camera mod in SRLE for sure. I thank you for your help. I never would have searched Combat Animations. I was trying stuff like Default Hand Position. Much appreciated.
  14. Nebulous, thanks for the suggestions. I haven't tested it yet but I will update when I do. Greg,this is a new game. I did try a couple old saves. They were saves after doing a “cleaning in the Test Hall" and they loaded and played but it also CTD after the same amount of time. I tell ya, SRLE is really difficult to pinpoint if its a mod causing the issue. So many of these mods rely on so many others. I can't just disable them one at a time and test.
  15. Quick question. My current install was done using SRLE install but this is a general question not specific to SRLE. I was wondering if there is a setting or perhaps a mod that allows us to adjust the default hand position in first-person view? I may have a mod that can do this already and I just don't know it. Any help would be great. The first image shows as it it looks now which, to me, is stiff looking and too close together. The second image is a marked up image of what I'd like to be able to do.
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