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Thedreadpirateyi

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  1. I will do just that. I managed to fix it in the short term by creating a merged patch (had to create the merged patch in order to even get near him, and his custom requiem gear was all messed up, like it was trying to reference multiple textures) and disabling the character that was causing the conflict (Vigilant Tyranus). To the best of my ability to determine, USKP and Requiem were the only files that were affecting the character, and both make alterations to his faction id. Requiem also makes alterations to his gear, possibly through interaction with the leveled list. Thanks for letting me know where the USKP-Requiem compatibility patch is, because I was unable to find it on my own. Azirok is a great author who has done a lot for requiem support. I'll use that and test the earlier save to see if the problem was in fact a conflict or if it was a base problem with requiem's modifications to the character (or maybe the result of a faulty install, though I've never seen a texture problem cause a crash before, so that would be weird).
  2. Hey again spock. I'm having a conflict in markarth during a test-build to just get everything stable (using only requiem and step core at the moment). The conflict in Markarth appears to be tied to Vigilant Tyranus, and is between the USKP and Requiem (this is causing my game to crash upon entering the markarth world cell). I read on your wiki article and on the forum here something about a Requiem-USKP patch, but I can't seem to find it currently. It's not in the patches on the first forum post (or if it is, I am confused as to which one it is). Anything you could do to clear up where I get the Requiem-USKP patch would be awesome. Thanks!
  3. First: Thanks for the reply, I've been reading your threads on it, and going through the packs as well. Trying to figure out exactly what I need for the load I want. What is the difference between STEP Core and STEP extended, and where can I see them? Is STEP extended just everything on the STEP page, including the stuff that isn't tagged with Green? Also, I should clarify: While I am new to STEP, I am not new to modding or to heavily modded games. I've previously had stable loads with 150+ mods, for more 100+ hours. I strongly prefer immersion/survival mods (Frostfall and RND are must haves for me on every playthrough) and in general, I like anything that enhances the core game. Which is how I found STEP. I've just never tried installing an overhaul as massive as Requiem that wasn't entirely modular. I have experience using SkyRe and ERSO but I grew tired of SkyRe's drastically different interpretation of combat, and ERSO doesn't change enough of the way the game itself plays. So I was attracted to Requiem since, as I understand, it turns the game into a brutal slog reminiscent of Demon Souls where every decision in combat is important, and tactical approaches to situations are not just encouraged, but mandatory. The main thing that's been holding me back is the pack description pages have been a little confusing as to what I should have installed prior to them. For instance, your Requiem Pack says to install step core and then it lists two mods from the core not to install. It then lists compatibility patches for several mods that aren't part of the STEP core, but that also aren't on the Requiem Pack list. And while it's apparent that I should be installing the mods for those patches first (obvious to anybody who's done any significant modding), it was a bit confusing at first since I couldn't find them in STEP Core. I just want to make sure that I get the load stable and install them in the order that will cause the least problems. It doesn't help that I am also learning how to use MO/Wyrebash for the first time. I've been using nothing but NMM and TES5Edit up to this point. Still confused as to the difference between a bash patch and a merged patch(from TES5Edit) and why I might need both.
  4. I'm still relatively new to STEP modding, and I've been trying to figure out how to get a functional Requiem install with at least STEP core. I'm a little confused about your patch. If I'm correct this is essentially a compatibility patch for every mod from STEP core 2.2.7 that is able to be used with Requiem, and it removes the ones that aren't?
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