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strangelyliteral

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  1. Sure! I suppose you get a lot more buggy logs than successful ones to study once people get their issues fixed. I'm probably going to run it again tonight to make some environmental changes, I'll let you know if there were any issues with that run. DynDOLOD_SSE_log.txt DynDOLOD_SSE_Debug_log.txt
  2. When I tried to run DynDOLOD, I got this error: Log and bug report should be properly attached for once. DynDOLOD_SSE_log.txt bugreport.txt
  3. Back again, and thanks for everything so far. The good news is the advice you gave me worked the first time: I upgraded the drivers, added GLDebug=1, and updated to the test version of DynDOLOD, and it ran successfully. The bad news is I had to re-run DynDOLOD again tonight when I made some tweaks and also realized I hadn't set some of the settings correctly, and now I'm getting a framebuffer error. The advice is the same as the OpenGL error, but I already did all that. I did not generate a bug report this time, but I uploaded the other logs here.
  4. The bug report was supposed to have been added to that folder, but I guess it didn't make it into the file after all. Paste.ee keeps rejecting the text, so here it is separately. In the meantime, I'll try the other fixes you suggested. Thanks for your patience.
  5. Okay, I think I have the correct logs this time. For some reason DynDOLOD ran for nearly three hours straight before crashing. Previously it had done me the courtesy of crashing within about 15 minutes. So the main log is 116MB post-truncation and the debug log is 273MB pre-zip. Anyway, here are the logs plus the bug report in a zip file. I lost the exact error message while originally trying to put this up on paste.ee but everything else should be there. Let me know if you need anything else, thanks.
  6. Okay, I clearly screwed something up here. Running a modified, lower-end version of the default STEP loadout (which means I'm not using the STEP patches, since I didn't want to use Odin or Vrokii for magic/perks, if that's at all relevant). Everything up to this point is running fine. I cleaned dirty mods and sorted everything in LOOT. I skipped the post-processing step for performance reasons, but I got the grass precached, painted my roads, and ran TexGEN successfully. I open DynDOLOD and set it to run, but it fails. This is the error I receive: It's not always that file it hangs on (if anything it's usually one of the High Hrothgar textures), but it's generally something in the Realistic Skyrim Overhaul. I have completed a clean update of my video drivers, as recommended by the error notice. I've tried to research and troubleshoot this on my own, but everything is now melting into gibberish (because frankly that log looks like dogshit), so clearly it's time to ask for help. Here is the sselodgen_log upload and here is bugreport.txt, I believe these are the correct logs but as this process has been driving me slowly mad, I am well aware something crucial might be missing. Please let me know what else might be needed (may have to ELI5 for me to locate it) and I'll provide it. Thank you in advance to anyone willing to help. I'm so close to done, but this is proving beyond my ability to solve via RTFM and google.
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