I've attempted to generate heightmaps for CS Terrain Shadows, but I'm having issues with shadows around trees looking strange. I'm not sure if this is to be expected or not since I can't find any info on this topic anywhere (besides the how to generate heightmaps) or examples from other users to reference. I believe I did everything correctly, firstly I ran LODGen with heightmaps enabled, enabled LODGen output then ran DynDOLOD with DoTerrainHeightMap=1 and DoObjectHeightMap=1 but here are the results. Using the heightmap generated from only LODGen look fine, but of course are lacking shadows from objects and trees, am I doing something wrong?