Jump to content

periodstain

Citizen
  • Posts

    4
  • Joined

  • Last visited

Contact Methods

  • Discord
    BEANS
  • Nexus Mods
    JimmyJohn3216

Profile Information

  • Preferred Pronoun
    He/Him/His/Himself

periodstain's Achievements

Watcher

Watcher (1/12)

0

Reputation

  1. ah, apologies, I'm still learning how this all works. But thank you, I gave them both a read. I'll see if I can recreate it to get those logs back. Thanks again.
  2. Thank you for the response, Did a Run only generating for the Tamriel world spaces when able (as a quick test) and the issue vanished. There's a bit of a line but I don't really care, anything is better than the weird light show. I am using Community Shaders. The glow also has a eye adaption effect that grows stronger the longer I look at it. I did use KreatE to remove and or adjust the effect and it didn't help, everything has eye adaption removed, but not the effect. Did another generation with all world spaces and its gone still?? While I am very confused I'm happy it resolved itself but am worried it will come back... I'll definitely keep an eye out while I play... Should the issue stay gone it was probably something I did during generation, which is weird because I didn't change any settings. Probably the Resources not being loaded at some point??
  3. https://pastee.dev/p/sjHPx6ip DynDOLOD_SSE_log
  4. I've gone though the generation steps so many times and have gotten only the same results. Generating with and using the DynDolod Output results in some broken lighting in the LOD. I've tested with and without using paralaxgen xLODgen and nothing is helping. The only mods I have that touch the water meshes/textures are Realistic Water Two, StaticMeshImprovement, and Skyrim Landscape and Water Fixes... The steps I went through is. Generate xLODgen, Generate Paralaxgen, Generate TexGen. Testing those in game and nothing is broken but as soon as I Generate DynDOLOD it Generates the white shining void. I did a generation of DynDolod with the settings in image then tried again with DynDOLOD DLL NG and Scripts and the ticked box. Neither resolved the issue. Should I be generating my xLODgen/Paralax/Tex with the DynDOLOD Resources/scripts enabled? Or is it okay to enable it for the dynolod gen and leave it disabled for the beginning gens. Image link bc idk how to add it
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.