Agnapot
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Everything posted by Agnapot
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OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Ah, apologies, my school's drive has some restrictions. Here's one that should be public:https://drive.google.com/file/d/1Lin0V2aXkTEJP5u6Nq0sXmbVjcsr845l/view?usp=sharing Thanks again! All seems to be working fine! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
DynDOLOD Successfully completed now as well! If you're curious, or need them, I've uploaded the logs (all the logs from the Logs folder) here: https://drive.google.com/file/d/1NJNLBMz7z1A6vGs2sixSpWuP8n6vCZTC/view?usp=sharing Thank you SO much for working through this with me. As a tinkerer I rarely get to interact with the authors of the software I'm trying to shoe-horn into working, and usually end up muddling through on my own or taking a different tact, so I'm very grateful for your help here. And thank you for the software, generally. I look forward to the improvements it's going to make on my first play through on Skyrim. =) Enjoy some coffee from me! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
With LoadGLCompressed commented out in the TexGen INI the new test version still finished successfully! Here are the logs: TexGen_SSE_log.txt: https://pastebin.com/9TGquZ33 TexGen_SSE_Debug_log.txt: https://drive.google.com/file/d/1_6e52xi6yZgDOyqcE-VybeL7bIiTihMb/view?usp=sharing However, when running DynDOLODx64, I've resolved many of the "can not resolve cell" errors by using SSEEdit (Quick Auto Clean) but then I got an "OpenGL: Invalid Operation" error from TwbRender.Create again. Here are the logs from DynDOLOD: DynDOLOD_SSE_log.txt: https://pastebin.com/d7SYXzPx DynDOLOD_SSE_Debug_log.txt: https://drive.google.com/file/d/1yBz-uCvevTjoha3lTsLGk00xdyUCNFU8/view?usp=sharing I have the following in the DynDOLOD INI file: [DynDOLOD] GLDebug=1 ; LoadGLCompressed=0 Let me know if there is something you want me to try here. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Seems to have completed successfully! Here are the Debug and SSE logs: TexGen_SSE_Debug_log.txt: (too large for pastebin) https://drive.google.com/file/d/1U_Xetl7dsdbj5O0gGylzpxZIpfguYL1t/view?usp=drive_link TexGen_SSE_log.txt: https://pastebin.com/TyHikH1F So, now I have a bunch of textures, so now I have to read up on the next steps. Unless there is something else you'd like me to try! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Progress! I got to the TexGen Option screen. I wasn't sure what settings to put so I used the default and selected Start. It seems to be creating Billboards now. I'm not certain for how long it will run, but I will update with any logs it creates. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
This time it threw an "Access Violation" error: https://imgur.com/a/3lELgiC Here are the logs bugreport.txt: https://pastebin.com/Ma8etAPY TexGen_SSE_Debug_log.txt: https://pastebin.com/vZDF9pjL TexGen_SSE_log.txt: https://pastebin.com/ghSvRrXX -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
I'm happy to be a guinea pig! I keep trying to find a way to get Wine to use a different, or the native version, of OpenGL for the Mac, but I have not found anything yet. It seems like this should be easy, like there should be a flag in Wine somewhere, or an argument I can pass to tell Wine to use a later version of OpenGL, since the version exists on the computer, but I haven't found anything like that yet. At least not anything I can recognize. But, I am happy to be of whatever assistance I can in testing. Updated logs here: bugreport.txt: https://pastebin.com/Rt9N8dcX TexGen_SSE_Debug_log.txt: https://pastebin.com/CKwzwZCq TexGen_SSE_log.txt: https://pastebin.com/M6mZk1aj -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Running the new test version the same error and same prompt appeared. Here are the logs from the new test version: bugreport.txt: https://pastebin.com/xy0sE4VB TexGen_SSE_Debug_log.txt: https://pastebin.com/PDX6Pcks TexGen_SSE_log.txt: https://pastebin.com/rEqhxXSm -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Ah, I had already been using LoadGLCompressed=0 in the TexGen_SSE.INI file for the rest of these tests as well. Should I have not been? Here are the flags I have set for TexGen_SSE.INI [TexGen] GLDebug=1 LoadGLCompressed=0 ; RealTimeLog=1 (turned off for now) After running the new version the same error appeared and the same prompt appeared. Here are the logs: bugreport.txt: https://pastebin.com/3amenabY TexGen_SSE_Debug_log.txt: https://pastebin.com/zdGBfhEX TexGen_SSE_log.txt: https://pastebin.com/9MYg6LKt -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
So, it had the same error, however some subtle difference: It threw the error first, then after clicking "ok" it started the "Please wait" dialog box, then a selection box came up that said "Exit TexGen, check log, or restart?" and I clicked "Exit" then the logs were created. Not sure if that matters, but there ya go! Here are the logs: bugreport.txt: https://pastebin.com/ZqgC1fn4 TexGen_SSE_log.txt: https://pastebin.com/pAzDGhjE TexGen_SSE_Debug_log.txt: https://pastebin.com/Pshk8VNu -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Alright, Running the new version threw the same error as the previous version. Here are the new logs. bugreport.txt: https://pastebin.com/rD1MAdpP TexGen_SSE_log.txt: https://pastebin.com/w5J1iW0g TexGen_SSE_Debug_log.txt: https://pastebin.com/XgGBQd6R -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
This time the program ran and gave the "Please wait a moment..." dialog box quickly at the end, then reported an error. Here are the logs. bugreport.txt:https://pastebin.com/XJebrJjk TexGen_SSE_Debug_log.txt: https://pastebin.com/V5qA5G9Y TexGen_SSE_log.txt: https://pastebin.com/8y6FMqKT And if it's helpful, TexGen_SSE_realtime_log.txt: https://pastebin.com/Yv08XB3B Here is the error that was thrown: https://imgur.com/a/NcBPJZd If you want me to change any flags in TexGen_SSE.INI, or change any other settings and run it again, let me know! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
New test version realtime log: https://pastebin.com/V0Fepbik This version had the same reaction as the last one, requiring a force-quit. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
It did not shut down pressing the X, I had to force-quit it, but it gave me the realtime log here TexGen_SSE_realtime_log.txt: https://pastebin.com/NXyQFcmE -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Ok, so it ran for about 30 minutes and reached about 50-some-odd gigs of ram, then crashed without creating any bug report or any other output that I can see. Nothing in the Logs or TexGen_Output folders. Are there some flags in TexGen_SSE.ini I should set to try something different? Currently I have: GLDebug=1 LoadGLCompressed=0 Let me know what else I can do, or what you'd like me to test. And thank you again for your efforts with this! Edit: I see the flag for "in case of too much CPU/Memory/VRAM use set to 1". So, I did that and am running it again to see if that helps. RenderThreads=1 Edit 2: With that flag set It reached north of 60 gigs of ram after about 35 minutes, and then crashed again with no bug reports or output. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
So, it hasn't crashed yet! But it is slowly eating up ram (currently at about 25 gigs after running for maybe 5-10 minutes) and takes 100% of one of the performance cores in the M3 Max CPU. It's not showing me the "Please Wait" bar, and this is what the text on the screen says: https://imgur.com/a/TJyZZlt I'll update when it does something! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
After running the downloaded TexGen: TexGen_SSE_log.txt: https://pastebin.com/wmZwqJtZ TexGen_SSE_Debug_log.txt: https://pastebin.com/9ZWfXuNq bugreport.txt: https://pastebin.com/t11PqQGv Changing to DXVK or any other setting did not change anything about the glewinfo or visualinfo reporting a different OpenGL version. To start TexGen with the Wine wrapper, there is a menu screen where I can choose an executable to run. I choose "Install Software" then "Choose Setup Executable" seen here: https://imgur.com/a/Bcc2pWj I'm using WryeBash and the same is essentially true of how it's run. This send the executable through the wrapper and into the Windows hooks. For the Reddit post, I was thinking that maybe the version of OpenGL Wine is claiming is 2.1, so as to not break some legacy things, but it is *actually* running 4.1 from the MacOS, and if the flags are set perhaps Wine can be tricked into overlooking the claimed version and start using the newer version. I'm not certain if those flags are something TexGen can use, or if it needs to be within Wine. Let me know if there's anything else I can try. I appreciate the efforts here! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
So, after a bit more searching this is what I've found: In this post https://www.reddit.com/r/osx/comments/ae5gk4/is_it_possible_to_upgrade_the_opengl_drivers_on/ (tho admitedly 7 years old, but it still seems to hold true) the user playaspec says that Wineskin (or Wine in general) only seems to support OpenGL2.1, even tho Mac OS offers version 4.1. Apparently there are some flags that can be set to force the program to use the higher version of OpenGL, explained here:https://stackoverflow.com/questions/19658745/why-is-my-opengl-version-always-2-1-on-mac-os-x This seems to match what I'm seeing on my machine when I check the versioning of OpenGL. GLview shows OpenGL4.1 but glxinfo in terminal is reporting 2.1: https://imgur.com/a/RJ2RYYq So, I'm not sure if this is helpful, but at least it's something? -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
bugreport.txt: https://pastebin.com/iVGvSc0h TexGen_SSE_log.txt:https://pastebin.com/xXi4S6Cb glewinfo.txt:https://pastebin.com/n31n3wC0 visualinfo.txt: https://pastebin.com/icFNqLtQ I have not found a way to update OpenGL, or force it to use a different version, on Wine yet after some pretty thorough looking. I know my mac has OpneGL 4.1, and am not sure why Wine sticks with 2.1. It could be some translation layer stuff, but I'll continue looking for a way to get it to use a different version. I have been using D3DMetal (Direct3D to Metal translation layer) as the default and I tried switching to DXVK and DXMT (DirectX to Metal translation layer) but they resulted in the same error. Let me know if there's anything else you want me to try, and I'll continue looking for ways to make Wine use a more updated version of OpenGL, or at least make it use it for this .exe. Thank you for your help! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot posted a question in DynDOLOD & xLODGen Support
Hello! I'm trying to get DynDOLOD to run on my Mac for Skyrim SE. I have Skyrim installed in a Kegworks container, which is a Wine wrapper for windows programs, and it has been working fine, including using various mods (I have Wyrebash, a mod manager, installed as well in the same container). The problem with DynDOLOD has been that, after installing the tools, resources, and DLL NG SKSE64 plugin and scripts, I am able to then run TexGenx64.exe, and it goes through part of the process, telling me to "Pleae wait a moment" while a bar creeps across, however when that bar reaches the end it crashes and says "Error: OpenGL: invalid enumerant from TwbRender.MakeCurent." I have tried putting GLDebug=1 and LoadGLCompressed=0 into both the TexGen_SSE.ini and DynDOLOD_SSE.ini files, but the error still happens. At this point I'm stuck, and imagine the problems is likely something with using Wine and the ways it tries to translate various graphics-stuff to the Mac. Perhaps I need to run with some kind of OpenGL argument? Maybe I need to select a different graphics engine for Wine? Or, something else! Any help is appreciated. Here is the TexGen_SSE_Debug_log: https://pastee.dev/p/Rs6b7rv3 And here is the error message: https://imgur.com/a/YpbLphh Thank you for any insights!

