Agnapot
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Agnapot last won the day on November 10
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OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Ah, apologies, my school's drive has some restrictions. Here's one that should be public:https://drive.google.com/file/d/1Lin0V2aXkTEJP5u6Nq0sXmbVjcsr845l/view?usp=sharing Thanks again! All seems to be working fine! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
DynDOLOD Successfully completed now as well! If you're curious, or need them, I've uploaded the logs (all the logs from the Logs folder) here: https://drive.google.com/file/d/1NJNLBMz7z1A6vGs2sixSpWuP8n6vCZTC/view?usp=sharing Thank you SO much for working through this with me. As a tinkerer I rarely get to interact with the authors of the software I'm trying to shoe-horn into working, and usually end up muddling through on my own or taking a different tact, so I'm very grateful for your help here. And thank you for the software, generally. I look forward to the improvements it's going to make on my first play through on Skyrim. =) Enjoy some coffee from me! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
With LoadGLCompressed commented out in the TexGen INI the new test version still finished successfully! Here are the logs: TexGen_SSE_log.txt: https://pastebin.com/9TGquZ33 TexGen_SSE_Debug_log.txt: https://drive.google.com/file/d/1_6e52xi6yZgDOyqcE-VybeL7bIiTihMb/view?usp=sharing However, when running DynDOLODx64, I've resolved many of the "can not resolve cell" errors by using SSEEdit (Quick Auto Clean) but then I got an "OpenGL: Invalid Operation" error from TwbRender.Create again. Here are the logs from DynDOLOD: DynDOLOD_SSE_log.txt: https://pastebin.com/d7SYXzPx DynDOLOD_SSE_Debug_log.txt: https://drive.google.com/file/d/1yBz-uCvevTjoha3lTsLGk00xdyUCNFU8/view?usp=sharing I have the following in the DynDOLOD INI file: [DynDOLOD] GLDebug=1 ; LoadGLCompressed=0 Let me know if there is something you want me to try here. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Seems to have completed successfully! Here are the Debug and SSE logs: TexGen_SSE_Debug_log.txt: (too large for pastebin) https://drive.google.com/file/d/1U_Xetl7dsdbj5O0gGylzpxZIpfguYL1t/view?usp=drive_link TexGen_SSE_log.txt: https://pastebin.com/TyHikH1F So, now I have a bunch of textures, so now I have to read up on the next steps. Unless there is something else you'd like me to try! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Progress! I got to the TexGen Option screen. I wasn't sure what settings to put so I used the default and selected Start. It seems to be creating Billboards now. I'm not certain for how long it will run, but I will update with any logs it creates. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
This time it threw an "Access Violation" error: https://imgur.com/a/3lELgiC Here are the logs bugreport.txt: https://pastebin.com/Ma8etAPY TexGen_SSE_Debug_log.txt: https://pastebin.com/vZDF9pjL TexGen_SSE_log.txt: https://pastebin.com/ghSvRrXX -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
I'm happy to be a guinea pig! I keep trying to find a way to get Wine to use a different, or the native version, of OpenGL for the Mac, but I have not found anything yet. It seems like this should be easy, like there should be a flag in Wine somewhere, or an argument I can pass to tell Wine to use a later version of OpenGL, since the version exists on the computer, but I haven't found anything like that yet. At least not anything I can recognize. But, I am happy to be of whatever assistance I can in testing. Updated logs here: bugreport.txt: https://pastebin.com/Rt9N8dcX TexGen_SSE_Debug_log.txt: https://pastebin.com/CKwzwZCq TexGen_SSE_log.txt: https://pastebin.com/M6mZk1aj -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Running the new test version the same error and same prompt appeared. Here are the logs from the new test version: bugreport.txt: https://pastebin.com/xy0sE4VB TexGen_SSE_Debug_log.txt: https://pastebin.com/PDX6Pcks TexGen_SSE_log.txt: https://pastebin.com/rEqhxXSm -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Ah, I had already been using LoadGLCompressed=0 in the TexGen_SSE.INI file for the rest of these tests as well. Should I have not been? Here are the flags I have set for TexGen_SSE.INI [TexGen] GLDebug=1 LoadGLCompressed=0 ; RealTimeLog=1 (turned off for now) After running the new version the same error appeared and the same prompt appeared. Here are the logs: bugreport.txt: https://pastebin.com/3amenabY TexGen_SSE_Debug_log.txt: https://pastebin.com/zdGBfhEX TexGen_SSE_log.txt: https://pastebin.com/9MYg6LKt -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
So, it had the same error, however some subtle difference: It threw the error first, then after clicking "ok" it started the "Please wait" dialog box, then a selection box came up that said "Exit TexGen, check log, or restart?" and I clicked "Exit" then the logs were created. Not sure if that matters, but there ya go! Here are the logs: bugreport.txt: https://pastebin.com/ZqgC1fn4 TexGen_SSE_log.txt: https://pastebin.com/pAzDGhjE TexGen_SSE_Debug_log.txt: https://pastebin.com/Pshk8VNu -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Alright, Running the new version threw the same error as the previous version. Here are the new logs. bugreport.txt: https://pastebin.com/rD1MAdpP TexGen_SSE_log.txt: https://pastebin.com/w5J1iW0g TexGen_SSE_Debug_log.txt: https://pastebin.com/XgGBQd6R -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
This time the program ran and gave the "Please wait a moment..." dialog box quickly at the end, then reported an error. Here are the logs. bugreport.txt:https://pastebin.com/XJebrJjk TexGen_SSE_Debug_log.txt: https://pastebin.com/V5qA5G9Y TexGen_SSE_log.txt: https://pastebin.com/8y6FMqKT And if it's helpful, TexGen_SSE_realtime_log.txt: https://pastebin.com/Yv08XB3B Here is the error that was thrown: https://imgur.com/a/NcBPJZd If you want me to change any flags in TexGen_SSE.INI, or change any other settings and run it again, let me know! -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
New test version realtime log: https://pastebin.com/V0Fepbik This version had the same reaction as the last one, requiring a force-quit. -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
It did not shut down pressing the X, I had to force-quit it, but it gave me the realtime log here TexGen_SSE_realtime_log.txt: https://pastebin.com/NXyQFcmE -
OpenGL Error Using DynDOLOD on Wine (Kegworks) on a Mac
Agnapot replied to Agnapot's question in DynDOLOD & xLODGen Support
Ok, so it ran for about 30 minutes and reached about 50-some-odd gigs of ram, then crashed without creating any bug report or any other output that I can see. Nothing in the Logs or TexGen_Output folders. Are there some flags in TexGen_SSE.ini I should set to try something different? Currently I have: GLDebug=1 LoadGLCompressed=0 Let me know what else I can do, or what you'd like me to test. And thank you again for your efforts with this! Edit: I see the flag for "in case of too much CPU/Memory/VRAM use set to 1". So, I did that and am running it again to see if that helps. RenderThreads=1 Edit 2: With that flag set It reached north of 60 gigs of ram after about 35 minutes, and then crashed again with no bug reports or output.

