Sorry, my mistake, I hope this is correct. No bugreport.txt was generated this time, but I also included several crash logs, though they are all nearly identical as far as I can tell, as well as two papyrus logs for good measure:https://www.mediafire.com/file/crplt53x4rvqdd1/DynDoLODlog.zip/file
I apologize if the SSE Debug log is unusually large, but as far as I can tell there's nothing to truncate from it, it's all from a single session of the tool running.
I forgot to mention that I am aware of what happens when a save file gets too large and I did confirm that's not the case here, I've also had SaveGameMaxSize = true for a long time, and it's still turned on. I also did confirm that this issue does not manifest in a save game with DynDoLOD removed from the game entirely. This also isn't a problem with any one worldspace, it seems to be present in all of them. I tried the different compression settings in Skyrim.ini, it doesn't change the outcome. Again though, I have to emphasize the bizarre fact that saving works totally fine the first time a new DynDoLOD patch is installed (Or on a new game), but as soon as I make a save there and reload it, the issue returns.