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SarcasticDragon

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  1. You are totally right, the plugins are completely out of order. And upon manually correcting that, the issue has gone away. It seems Vortex shuffled them around a bunch without my knowledge. Up until now it's never caused any serious problems and I don't like to make big changes if I don't have to, but I guess I'm really gonna have to reevaluate my relationship with Vortex after this one. Very sorry to have wasted your time and thank you so much for everything you do!
  2. Sorry, my mistake, I hope this is correct. No bugreport.txt was generated this time, but I also included several crash logs, though they are all nearly identical as far as I can tell, as well as two papyrus logs for good measure:https://www.mediafire.com/file/crplt53x4rvqdd1/DynDoLODlog.zip/file I apologize if the SSE Debug log is unusually large, but as far as I can tell there's nothing to truncate from it, it's all from a single session of the tool running. I forgot to mention that I am aware of what happens when a save file gets too large and I did confirm that's not the case here, I've also had SaveGameMaxSize = true for a long time, and it's still turned on. I also did confirm that this issue does not manifest in a save game with DynDoLOD removed from the game entirely. This also isn't a problem with any one worldspace, it seems to be present in all of them. I tried the different compression settings in Skyrim.ini, it doesn't change the outcome. Again though, I have to emphasize the bizarre fact that saving works totally fine the first time a new DynDoLOD patch is installed (Or on a new game), but as soon as I make a save there and reload it, the issue returns.
  3. I'm new here, so I apologize if I'm doing any of this incorrectly, or if this is the wrong place to post this, but I'm really at my wits' end. Ever since I updated to the latest version of DynDoLOD, I've been suffering from a crippling issue that is repeatable. Basically, the game will crash on save, and it produces the same crash log every time, always mentioning a reference called "ThouShaltBowtoSheson", xEdit says it's something called the "Master Activator". But there's another weird pattern to it. If I regenerate my DynDoLOD patch and install that, the first time a save is loaded with it fresh or otherwise, I am able to save my game while that instance of the game is running. Closing the game and restarting causes the issue to return, and it stays that way until I regenerate the patch again. This issue is not related to save corruption and persists on a new game too. I've been using DynDoLOD 3 for a few years now and have never had an issue like this before. Here is the crashlog, I also checked every mod in the callstack, they don't seem to have anything to do with it:https://pastebin.com/yWf0gcVn And here are the DynDoLOD logs: https://www.mediafire.com/file/trbnts40ddzw5j6/DynDoLODlogs.zip/file
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