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fang_yuan

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Everything posted by fang_yuan

  1. Sorry I am new to this stuff, here's what you asked for: logs the sizes of the files are pretty small ranging from 2-5mbs the riverwood files were from the "riverwood has walls" mod, which I just uninstalled for some issues I encountered, so it is not a problem anymore. windhelm file was 5.3mb. sdoor02.dds is also 5.3mb. the resolution for these files are 2k (2048x2048). they are from "SKYLAND pbr" mod. I checked ram usage during the process of running dyndolod, and it did not exceed 55% or so. ------------------------------------- after "adding TexconvAdapterIndex=-1 under DynDOLOD" Dyndolod actually completed without giving me any errors, it took about 30 or so minutes so I put it as a mod at the bottom of my load order, and started the game, this is the result: album
  2. thanks for the reply sheson. first of I wanna give some basic info I forgot to mention. I am using an integrated GPU (ryzen 5 4650g) which comes with the AMD Vega 7 igpu I have 16gigs of ram, using 4 for vram (allocated them in the bios) as for the texture shown in the error, it changes every time I rerun dyndolod at first at gave me the windhelm one shown in the image then a different windhelm texture now I am getting riverwood textures, at first it was "riverwood plank" or something, now it gave me this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\j3w3ls\riverwood\riverwoodpost_n.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EFB4703BCF864097B3067371713F0035.dds" reran it again this time got this [Window Title] DynDOLOD [Main Instruction] Texconv error 8007000E. [Content] textures\pbr\architecture\solitude\sdoor02.dds "E:\games\skyrim\DynDOLOD 3.00\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -gpu 0 -y -m 1 -aw 256 -f R8G8B8A8_UNORM -srgb -o "E:\tmp\DynDOLOD_SSE" "E:\tmp\DynDOLOD_SSE\EB9C1C5218234C9B8F21A26C833D806C.dds" I've read through the FAQ about high memory useage several times, but that did not help sadly. I've added "Texturecache=10" and did set "MaxTextureSize=8192" as mentioned in the faq but did not help. also what do you mean by "Make sure the OS handles virtual memory/page file"? oh I also reran xlodgen just for good measure and it worked fine and completed the process
  3. am trying to use dyndolod, i've already ran xlodgen and texgen using biggie's (maker of loreim) tutorial, but dyndolod always gives me an error after the 5 minutes mark (from the website I gathered it that its a "memory" issue) I have 16gb of ram and my ssd has more than enough space this is the error that I keep on getting no matter what I try, I even changed temp and tmp files to a drive with more space to no avail, closing all applications did not help too. also everything before it starts on processing tamriel, gives me "warning" Also I am using PBR textures (from community shaders) I am trying to run the "low" preset on dydnolod with tree billboards. copying the unfinished output to the game actually did game me tree billboards but everything else is either vanilla or purple (mountains and some other architectures like whiterun from afar and some other stuff making me think its an error with texgen) couldn't take a screenshot but this is how it looks ingame forgot to mention I had an issue (it happened after using xlodgen where all landscape from afar looked black, removing the textures folder from the overwrite menu helped resolving it (I tried other stuff like rerunning xlodgen but did not help) this is my load order and modlist if it was needed loadorder
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