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CrommCruac

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Everything posted by CrommCruac

  1. Yup, that was it, so thank you good sir for a clue. I was pretty sure I had the latest NGIO version but apparently I was one behind. After updating & regenerating grass cache all works as intended. Well almost... There is this one thing that annoys me a bit,so maybe you can help with this as well. There is this texture mismatch for the mountains in the distance at DYNDOLOD rendering distance. Most noticeable on the closer mountain on the right edge of the screenshot. I know I can extend the distance DynDOLOD renders the objects and then they match - but it costs FPS. Is there any way to match those textures using lower DynDOLOD rendering distance?
  2. Hello, I have bit of the problem with the grass LODs. When I check the option to generate them in DynDOLOD none of the LODs appear in the game - see below. I've generated the grass cache for NGIO correctly and it works in game. The Grass LOD option is enabled and says 'Found 11155 .cgid cache files Found 116 grass billboards' in DynDOLOD advanced window. The mode also matches the mode in the NGIO settings. However if I disable grass LOD generation in DynDOLOD it works just fine I can't figure out what I'm doing wrong. Hope you can help. Thanks. Here are my logs https://www.mediafire.com/file/8hb77v4sci0e8zd/DynDOLOD_Logs.zip/file
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