I have created a guide mainly for myself but also for having a documentation how to setup DynDOLOD in a stable Proton environment.
This is a guide for people with a good understanding on how to setup tools with Proton and Mod Organizer (for more details look for YT Videos and Beginner Guides).
The guide also shares my experiences with that setup. I run into two types Texconv errors regulary, but all these looked random.
With a lot of patience I was able to get a complete Dyndolod Output generated, but only using single parts and keeping the generated files.
The only issue with splitting up is that the generated Dyndolod / Occlusion plugins are probably incomplete (comparing the size of the plugins, I have not checked in SSEEdit).
Issues:
1. In the first phase I see "Errors" but mainly on Tree ressources (both DynDOLOD and from mods). I'm not 100% sure, but it looks like no duplication appeared, so it feels "random".
I was able to recover after 1-6 retries. Afterwards DynDOLOD goes into second phase of actual LOD generation.
2. In the second phase I rarely had "Errors". These were always fatal and I had these usually around 20-30min (40min max, I never was able to fully complete it).
Apart from the question why in comparison to time estimations around 15min on Windows for me DynDOLOD run much slower (around > 1h) I had always issues with Texconv if I understand the logs correctly. I have not exactly tracked which textures failed, but I had the same effect that on a second or third run a single generation was finishing.
These logs are from my latest run with all parts enabled. The "Error" in this case was on a tree texture, but it was a different one than on the previous run.
https://filebin.net/qckm9psnivewi6r0