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skyrimplayer999

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Everything posted by skyrimplayer999

  1. Figured it out. DynDoLods's texture mismatch errors were right all along... Seems Water Effects Brightness and Reflection Fix and Water for ENB in combo are simply a no-go when using DynDoLod. Maybe because Water Effects includes DynDoLod Lods but doesn't update the matching vanilla lods like Water for ENB does. So maybe it would work until you run DynDoLod again and get a mismatch, or letting it's lods overwrite DynDoLod's output? Disabling Water Effects Brightness and Reflection Fix solved it though.
  2. Waterfalls movable static/static/LODs outside Whiterun overlapping or z-fighting full static models? Anyone know how to fix properly? I assume something in my DynDoLod settings is wrong making them both appear at once? DynDoLod.esp is adding "has distant lod" to the movable static record, and not touching the _static record which already has lod. I assume that's somehow resulting in two lods at once? Maybe I shouldn't have "upgrade neargrid large references to fargrid" or some different grid rule for waterfalls? I'd rather not have to go by trial and error to figure it out since it takes forever on my machine and I'm otherwise happy enough with everything. Using: Water for ENB Water Effects Brightness and Reflection Fix
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