Ollorin
Citizen-
Posts
15 -
Joined
-
Last visited
Everything posted by Ollorin
-
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Nice, Thank you very much for your time and everything ! And obviously, thank you for what you do and all you've done for this community ! -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
My bad, I didn't understand correctly, and deactivated the scripts when testing with the version you provided yesterday. So I tested again, and it works well now, doesn't seem at all to CTD. Alright for the Open Cities thing, I didn't think about it in a worldspaces perspective, makes total sense now that you say it. The message poped only because I deactivated the scripts, so now that I've done things correctly it's gone. Thank you very much for all your help and the time you spent helping me, I'm very grateful ! Do you still want DynDOLOD and Papyrus Log anyway, or is it irrelevant now that it works ? One last thing, would you advise me to rebuild the patch with the new DLL, or does the DLL only matter in game and not in the process of building the patch ? -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Yes, I installed the patch along with the Solitude Exterior & Whiterun Exterior ones. I'm usually setting 2000-2500 to make the CTD happen asap. After running for more than 10 minutes, it doesn't seem to crash at all with the version you provided, which I would assume to be great news ? (I didn't generate grass cache, would you still advise me to do so ?) Does this mean I can safely use this version and run my game with problem solved ? (It still shows a message when entering the game, as when using older versions, but if it's the only issue and I can use it it's good enough for me !) In that case, would you advise me to rebuild DynDOLOD patch with this version of the DLL ? -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
I didn't change it, the only thing I can think of is I'm using Natural Waterfalls but I don't see how it could change anything. Removing [Resets] Section didn't change anything. It really doesn't seem to crash after removing [Markers], so I tried to narrow it down as you suggested doing a binary search, which was a bit of a nightmare, as my game took longer and longer to crash, and I had to go to different spots to get CTD, as I removed lines. I obviously don't know what you intend to do with the line I got to and logs, but it feels like there are many lines that cause CTD and the one I narrowed down to is not strictly "required", as for exemple removing the first half of entries from [Markers] which contains this line still doesn't prevent CTD ; crash logs were also different, some times completly different, as I was removing lines, and I had to go to different spots as I said, not very different but for exemple, I had not a single crash near Whiterun after removing halves 1 or 2 times. Anyway, here are the Crash log and DynDOLOD log from when I narrowed down to one line in [markers] : https://ufile.io/vfl0g0ff In case, the line that remained was this one : 60,Skyrim.esm,-1,-21,28352,DynDOLOD.esm,28 -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
As it now doesn't crash without the DLL, I figured I should test with previous version of DLL NG as you asked me earlier ; It works from 18 to 20 included, and crashed with 21 -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Just to clarify, I'm using Vortex, but yes I'll do a separate profile for testing. After testing again, it really doesn't seem to crash anymore when I remove the DLL, as I ran around Solitude, Whiterun and Winterhold for about 10 minutes without anything happening. Here are the Papyrus and Crash logs from my last run after putting back the DLL : https://ufile.io/rstwwl5d I did not mention it because I thought it could not happen in SE/AE, but could the crash occur because I run out of VRAM/RAM ? Though crash logs seem to point out that I have some left every time... -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
I'm using last version 5.6.0 and "Better Water for realistic water two" "Original Look" : https://www.nexusmods.com/skyrimspecialedition/mods/28221 As I was running with the DynDOLOD output, I tried to generate a few crash logs with it, and reproduce the situation I thought I was in when the different address showed on crash logs, but wasn't able to reproduce the 02B8D30 one. I launched 6 times my game and ran until it crashed. So, here is the zip file with DynDOLOD & TexGen logs, the 6 crashlogs that I just generated, and the old one with the last address : https://ufile.io/k7de3qv3 I don't know if it'll help but I discovered something trying to recreate the last address : I seemed to be able to run around as long as I want in the area west of Whiterun and north-east, and when I went to WInterhold, after 10 sec running around Winterhold it crashed. I've attached a screenshot of the approximate area in which I could run without crash. -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
removing dll & changing to alpha 18 didn't change anything. When deactivating DynDOLOD.esp, the CTDs seemed to stop, as I ran around for at least 10 minutes and moved from Solitude to Whiterun. I would like to mention that while you were helping me fixing my issues, I also wanted to try xLODGen not in direct relation to this, so I rebuilt TexGen and DynDOLOD patches after building xLODGen, obviously the CTD situation was the same, but just to clarify I ran the tests you asked me on this new TexGen and DynDOLOD patch. Crash logs are not always similar, that's a thing I don't understand at all ; last one is at SkyrimSE.exe+01792B8 (it is almost exclusively at 01792B8, with one time at 09A1B92 as you mentioned and one time at 02B8D30. I would guess it's because almost every time I check at Solitude and it crashes there, but I don't understand very well crash logs so maybe that's not it) The thing I don't get at all though, is that my last crash mentions "WerewolfPelt.nif", the previous one a FormType Cell, and the one before that a Tree ; overall I get around 4 times out of five a FormType Cell... I have absolutly no clue what to do with these, do you think I should look into WerewolfPelt.nif even though it appears only one time ? -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
I tested both loading a random existing save with almost no mods and starting a new game (typing "coc" from main menu). I usually type "tcl" and then increase speed with "player.setav speedmult" and then fly around to see if everything works, then when coming near Solitude, after flying around Solitude for a bit it crashes, or near Whiterun, between Whiterun and Riverwood for exemple. For Solitude, I believe when I was looking to blue palace moving away from it, at some distance it suddenly crashed -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Yes, my game crashes after ~3min in game when DynDOLOD is in the load order, and without it, everything seems stable, as it doesn't crash. My last crash log : https://paste.ee/p/74wAl DynDOLOD log : https://ufile.io/ctgs47y7 DynDOLOD debug_log : https://ufile.io/kzsdurfy -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Unfortunately the problem remains the same. I really am out of ideas right now, I don't know what can cause the issue. The remaining warnings in DynDOLOD log are "Duplicate reference ignored for LOD", "Filename * does not adhere to file naming conventions", "LOD model not in 'LOD' folder" , a lot of "Max tree LOD billboard count of 256 on atlas exceeded" and "File not found" only for Beyond Skyrim : Bruma (BSAssets and BSHeartland). If I understood correctly, these are not really relevant warnings that can't be the source of my CTDs, unless I got smth wrong and have to run DynDOLOD without BS active. So appart from trying that, I don't know what to do -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Oh I see, I'll delete it then, and 'hide "never shown"' was indeed checked, that's why I couldn't know how to find it and delete it, thank you ! I'll rerun DynDOLOD now that I have done some fixes with your help and see what happens -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
So I'm supposed to remove the reference data from the worldspcae record ? How am I to do that ? I tried to read "Technical Details" under "Large References" to help me know how to remove it but I'm afraid I didn't understand what it said. So I guess it cannot cause any issue ? Ok, I read the thing about deleted references and have now cleaned all plugins that LOOT showed as dirty, even creation club contents. I checked the mod page of ICOW and this file not found scripts error has already been reported multiple times, but I don't know what I can do about it, if I can remove it or if it's necessary, I guess I'll have to leave it like this, or do you think I would have to remove the mod ? I'll get the last version of DynDOLOD DLL NG, and check for NGIO-NG.DLL, but if there's an issue with it it's not the only one, as I didn't have it installed the first time I ran DynDOLOD and it still crashed the same way. Anyway I'll try to rerun DynDOLOD when I'll have fixed everything I can, but do I need to rerun TexGen aswell with the new DLL NG ? -
CTD with Dyndolod after moving for a while
Ollorin replied to Ollorin's question in DynDOLOD & xLODGen Support
Alright, thank you for answering ! Here are the logs from my DynDOLOD & TexGen run earlier today : DynDOLOD log : https://ufile.io/1k8ea41l DynDOLOD debug_log : https://ufile.io/yeas8d6r TexGen log : https://ufile.io/1az9z4tg TexGen debug_log : https://ufile.io/o1zy879k From what I read I think I understand it's not directly DynDOLOD that can cause the CTD, but when I run my game without DynDOLOD_Output it doesn't crash. After posting for help yesterday, I tried to address the issues pointed out by DynDOLOD_SSE_log as well as I could with what I understand, deleting a record from arnima.esm Skyrim Beyond Reach with SSEEdit ("unresolved form id"), and trying to correct missing texture warnings for ELFX, Beyond Reach, and others. I found and used this that seemed to be a fix to some of my issues : https://www.nexusmods.com/skyrimspecialedition/mods/69323 Now unless I read it wrong I have no issue with TexGen anymore. For DynDOLOD, concerning file not found there is an enormous number of entries but only for Beyond Skyrim Bruma (BSHeartland and BSAssets) again if I didn't miss some lines ; I didn't try to address these, because it said here : https://dyndolod.info/Mods/Beyond-Skyrim-Bruma that the worldspace is ignored, but maybe I got it wrong and still need to adress these issues ? When I test in game this last run after fixing some things, I don't seem to have CTD near Solitude anymore (I flew around for 5-7 minutes), but when I tried to fly from Solitude to Whiterun, I got a CTD when approaching Whiterun. Also, I didn't say it in the first post because I thought it was not important compared to the CTDs, but I've got some flickering issues that, if I read correctly the documentation, appear to me as large reference bugs : maybe these two lines from DynDOLOD_SSE_Log could help with that : [00:02] <Warning: Large references found in non master plugin Myrwatch-MM-LandscapeFix.esp Tamriel "Skyrim" [WRLD:0000003C]> [00:02] <Warning: Large references found in non master plugin RealisticWaterTwo.esp Tamriel "Skyrim" [WRLD:0000003C]> DynDOLOD_SSE_log also contains a huge amount of warnings "duplicate reference ignored" from a lot of mods (Ulvenwald.esp, ELFX - Exteriors.esp, CollegeofWinterholdImmersive.esp, Unofficial Skyrim Special Edition Patch.esp, arnima.esm, Wyrmstooth.esp). It also contains 4 "error : deleted reference" from creation club content, as well as this error : [02:34] <Error: File not found scripts\cwitelescopescript.pex CollegeOfWinterholdImmersive.esp [REFR:2D32C9F3] (places CWIStrotiTelescope [STAT:2D0428E8] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at 20,3)> I wrote all these warnings & Errors down because I don't know what to do with them, if they matter, and if they do how to address them Here is my last crashlog aswell : paste.ee/p/cL7gO I don't know very well how to read crashlogs but if I'm not mistaken it refers a lot of times to Ulvenwald.esp and not anymore to RockMO2Wet.nif. About this rock file and what you asked me, I'm using Vortex, do you know if I can check if a mod replaces it with Vortex ? -
Hi ! I was installing some mods, and first I was focusing mainly on graphic mods. Everything was stable and I was almost finished concerning big graphic changes, so I thought it was time to run DynDOLOD. After running TexGen and then DynDOLOD 3 (it's actually the first time I'm using DynDOLOD, so I checked a few guides and tried to follow carefully), I launched the game to check if everything was alright, and everytime, after moving for a while, I get a CTD. I'm on last Steam release of Skyrim AE, 1.6.1170. I'm not sure but it seems to be related to some specific region, as it happened the most near Solitude, near Whiterun near Riverwood and maybe at some point near Winterhold ; but for exemple I believe near Markarth I could fly around for 3 minutes without anything happening, before trying to go to Solitude and then it happened again. Here are the mods that I use that have specific instructions or behaviour with DynDOLOD, as far as my understanding goes from what I read : -Majestic Mountains -Natural Waterfall -Cathedral Landscapes -Lanterns of Skyirm II -Open Cities Skyrim -Beyond Skyrim : Bruma -Traverse the Ulvenwald - 3.3 - Trees and Forests of Skyrim -A Clear Map of Skyrim and Other Worlds I got the patch for DynDOLOD from MM, and the one for LoS from DynDOLOD patches, from which I also got Whiterun Exterior and Solitude Exterior Patch. (Now that I think about it, as CTDs seemed to happen near Solitude and Whiterun, could it be an issue with these ? I chose Whiterun Exterior and Solitude Exterior in DynDOLOD Ressources 3 SE, and chose the patch for them in DynDOLOD patches, I guess it's what I had to do, but maybe I did something wrong..) Here is my last crashlog that also contains my full list of plugins : https://pastebin.com/NRSxJFfL I don't really know how to read crashlogs, so I could not get much help from it. One last important thing, I followed ACMOS guide to run DynDOLOD with two rules modified and Level32=1 in DynDOLOD ini (I didn't knew at all what I was doing for this part, but the guide seemed very clear and straight forward) to obtain a better looking map. It's been a day that I first ran DynDOLOD and first noticed the CTDs, I've tried many things and reran DynDOLOD several times disabling mods that I believed could be the cause (including ACMOS), but I ran out of Ideas. I would really appreciate some help if possible

