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Jimjohn

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  1. I went to use Dyndolod but my access was denied by the program because it said my version was out of date. So I download the new updates. I'm trying to run it but I am getting this error when it's loading everything in at start up: https://imgur.com/iD19FBJhttps://imgur.com/iD19FBJhttps://imgur.com/iD19FBJI'm not happy tbh. I had a version working, and then the program turns around and tells me my access is denied. I don't like programs on my computer telling me what to do especially when I spent multiple hours trying to get it to run properly in first place. And now this error. What is the matter with it now?
  2. Sorry for the late reply, my electricity was shut off today due to road works. Anyway, you did it! You fixed it! In the Markarth Outskirts mod located in the bsa there were lod files for the two Reachclifftrees. His mod was using the BlubboDE tree models which conflicted with mine. But that's it, everything works perfect. Fantastic program, thank you very much Sheson!
  3. https://ufile.io/f/ws43q Here you go, I think that should be the 4 log files needed, Texgen log, Texgen debug, DynDOLOD log and DynDOLOD debug. There was no error log. Thank you for your quick reply, much appropriated!
  4. I have a problem - two trees Reachclifftree01 and the 02 version always have stretched LODs when I generate LOD. I was using Ulvenwald and thought maybe the model had a bug in it or something so I switched the two tree nifs with some other models. I tried this with several different tree models - even ones that DynDOLOD generated LOD for perfectly and when it came to Reachclifftree 01 and 02 they always appeared stretched. What I mean by stretched, the LOD itself is maybe 5 times too big, and stretched a bit vertically. It's not cycling through LODs as you draw near its just big ugly textures. When I'm generating the LOD for them I also always do the texgen as well. Although looking at the specific tree textures of Reachclifftree 01 and 02 from the texgen - they look fine and they are all there. I was using an old version of DynDOLOD and did update it to the latest version this week and changed various settings to match the linked guide below (though the guide is an older version than what I have installed now). Didn't matter what version of DynDOLOD I used those two specific trees are still not working. https://steamcommunity.com/sharedfiles/filedetails/?id=2785222362 Before I had Ulvenwald installed I had been using Nature of the Wild Lands, and those trees were fine with that don't know why it's doing it now and don't know why it's specifically those two trees, everything else with it is perfect. What specifically do you need from me to find out why it's doing that with those two trees?
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