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goodysoup16

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Everything posted by goodysoup16

  1. My apologies, I missed the Mod Authors page. I should have checked the installation docs folder I see. Thanks for straightening me out. And thanks for the suggestion about billboards, I expect to use them for level 16 which I set back pretty far in the distance fog.
  2. How do you set up 3D tree LODs so that they use simpler meshes at higher LOD levels? It appears to be controlled with a TriShape naming convention but there's no apparent documentation on it. For example in enhanced vanilla trees there is a root detail TriShape in a 3D tree LOD named "L1_ReachCliffTree01:1 - L2_ReachCliffTree01:1 Crown". However I've failed to reverse engineer how it works, I just get all the TriShapes in my LOD nif copied to my tile regardless of what I do. I intend to just use the fallback standard object naming convention but thought I would ask.
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