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DIYDank

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  1. OK I get the intention thing with the bloatware. Thanks for the clarification! I ended up removing that Flora Orientalis mod I mentioned, it's the grass version of Veydogolt x10. Totally unoptimized. Too bad, it's beautiful but if it's giving me an 8gb grass cache compared to the usual 1-4gb...it's just not going in my load order. Not worth it! Anyhow finished my Dyndolod, texgen and grass cache once I took Flora Orientalis out of the equation. Thanks for your time, have a good one! That woulda been smart wish I would have thought of that before lol, I just re-did the process without Flora Orientalis and the vinland patch/Folk. Cache went down to 2gb, Dyndolod completed 2 hours later at around 20ish gb.
  2. Define bloatware please? That's a super nebulous term. Only GPU-related software I run is GeForce Experience and Precision X and they don't launch unless I manually launch them. I've read the FAQ, I'm aware of what typically causes huge Dyndolod file sizes and gigantic generation times but 8.5 hours (before I pull the plug) seems a bit out of the ordinary here. Dyndolod's file size reached 30.4gb before it wouldn't create anything else. Best guess is that the problem was with the Flora Orientalis mod I mentioned in combination with everything else. My Grass cgrid files were just shy of 8gb. Would that do it? Heavily unoptimized assets (mod author's words, not mine) and a huge amount of grass cache files?
  3. Can't edit: still waiting, it's now 30.4gb up from 25.xgb and hasn't moved for some time. Not sure if I should end the process and revisit my choice of grass mods. Something in this setup is causing serious, serious issues. I've got like...8gb of grass cache files or close to it.
  4. Mods I'm using Flora Orientalis Folkvangr - Grass and Landscape Overhaul Skoglendi - A Grass Mod Vinland Grass Patch HLT (Ultra trees, level 0, BB 0, BB0 are the settings for it) Enhanced Landscapes Nature of the Wildlands (Forest Debris only plugin) PC specs RTX 3080FTW3 Ryzen 5 3600 16gb DDR3 2600 RAM N.VME drive with over 120gb left to spare Dyndolod settings are default high, Occlusion generation disabled HD Grass/HD Trees enabled. Grass Cache generated and verified to be working in-game. Task manager shows CPU and Disk usage as high with fluctuating resources being used for all 3 LODGENX64 sub windows in Dyndolod and the exported files are still being generated. Should I let it run still? Is Dyndolod bugged? What's going on here?
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